RimWorld
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RimCities Medieval Patch
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
50.542 KB
29 ม.ค. @ 7: 56pm
30 ม.ค. @ 5: 41am
3 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 2 ชุดสะสม โดย Zaljerem
Zal's Original Mods
106 รายการ
Mod Fixes
38 รายการ
คำอธิบาย
* PLEASE NOTE: RIMCITIES HAS UPDATED, THIS PATCH SHOULD NO LONGER BE NECESSARY *


Requires "RimCities"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1775170117

This patch mod will prevent RimCities cities from spawning if there are no factions that are Industrial tech or higher.

Useful with (and tested against):
"World Tech Level"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3414187030
(and possibly other mods that restrict tech level)

Notes:
- If there are no industrial tech factions in game, no cities will spawn
- Fixes or mitigates various errors that would occur with RimCities when set below Spacer world tech level
- Pirates are patched to Industrial tech to prevent errors when running at Industrial world tech level (xml patch, I hope to fix this in code soon to restore them to Spacer tech)


12 ความเห็น
Zaljerem  [ผู้สร้าง] 9 ก.พ. @ 6: 59am 
Corrupted cities were throwing an error if pirate factions were not present (at Industrial tech level, as Pirates are Spacer), but if you implemented a fallback for cities in general that's probably addressed already.

I set this mod to unlisted and will eventually remove it, thanks!
CeilingYoda 7 ก.พ. @ 2: 47pm 
I fixed the case where no industrial faction is available for generating cities. Are there any other patches from this mod which would make sense to include directly in RimCities?
Zaljerem  [ผู้สร้าง] 5 ก.พ. @ 6: 56pm 
Hey there, looks like you updated, so this is no longer necessary?
CeilingYoda 1 ก.พ. @ 9: 19am 
Hey there, RimCities author here. Feel free to open a PR on the GitHub repository, and I'd be happy to merge some of these changes into the original mod.

https://github.com/rvanasa/rimworld-cities
Rex705 30 ม.ค. @ 12: 43pm 
Dang was excited for Medieval Rimcities oh well. So for standard play this mod is pointless but I guess if you are running a Generations mod pack then this would help for cities to pop up after Medieval.
Zaljerem  [ผู้สร้าง] 30 ม.ค. @ 8: 43am 
I won't rule that out as a possibility as I learn more about RimCities, but honestly it's way more difficult as I don't directly control the code. Doing anything to it like this is convoluted.
DreamState 30 ม.ค. @ 8: 43am 
this bout to go crazy with medieval 2 when it comes out
Vororo 30 ม.ค. @ 8: 42am 
dang i hoped it would turn cities medieval
Good Old Jim 30 ม.ค. @ 6: 10am 
Gotcha, not hating on the mod btw sorry if it came across like that. Im just confused by it lol.
Zaljerem  [ผู้สร้าง] 29 ม.ค. @ 10: 26pm 
I was asked if I could patch RimCities in this manner by a mod pack creator, so I did so.