RimWorld

RimWorld

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RimCities Medieval Patch
   
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Mod, 1.5
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Julkaistu
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50.542 KB
29.1. klo 19.56
30.1. klo 5.41
3 muutosilmoitusta ( näytä )

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RimCities Medieval Patch

2 kokoelmassa, tekijä Zaljerem
Zal's Original Mods
106 luomusta
Mod Fixes
38 luomusta
Kuvaus
* PLEASE NOTE: RIMCITIES HAS UPDATED, THIS PATCH SHOULD NO LONGER BE NECESSARY *


Requires "RimCities"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1775170117

This patch mod will prevent RimCities cities from spawning if there are no factions that are Industrial tech or higher.

Useful with (and tested against):
"World Tech Level"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3414187030
(and possibly other mods that restrict tech level)

Notes:
- If there are no industrial tech factions in game, no cities will spawn
- Fixes or mitigates various errors that would occur with RimCities when set below Spacer world tech level
- Pirates are patched to Industrial tech to prevent errors when running at Industrial world tech level (xml patch, I hope to fix this in code soon to restore them to Spacer tech)


12 kommenttia
Zaljerem  [tekijä] 9.2. klo 6.59 
Corrupted cities were throwing an error if pirate factions were not present (at Industrial tech level, as Pirates are Spacer), but if you implemented a fallback for cities in general that's probably addressed already.

I set this mod to unlisted and will eventually remove it, thanks!
CeilingYoda 7.2. klo 14.47 
I fixed the case where no industrial faction is available for generating cities. Are there any other patches from this mod which would make sense to include directly in RimCities?
Zaljerem  [tekijä] 5.2. klo 18.56 
Hey there, looks like you updated, so this is no longer necessary?
CeilingYoda 1.2. klo 9.19 
Hey there, RimCities author here. Feel free to open a PR on the GitHub repository, and I'd be happy to merge some of these changes into the original mod.

https://github.com/rvanasa/rimworld-cities
Rex705 30.1. klo 12.43 
Dang was excited for Medieval Rimcities oh well. So for standard play this mod is pointless but I guess if you are running a Generations mod pack then this would help for cities to pop up after Medieval.
Zaljerem  [tekijä] 30.1. klo 8.43 
I won't rule that out as a possibility as I learn more about RimCities, but honestly it's way more difficult as I don't directly control the code. Doing anything to it like this is convoluted.
DreamState 30.1. klo 8.43 
this bout to go crazy with medieval 2 when it comes out
Vororo 30.1. klo 8.42 
dang i hoped it would turn cities medieval
Good Old Jim 30.1. klo 6.10 
Gotcha, not hating on the mod btw sorry if it came across like that. Im just confused by it lol.
Zaljerem  [tekijä] 29.1. klo 22.26 
I was asked if I could patch RimCities in this manner by a mod pack creator, so I did so.