RimWorld

RimWorld

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Restore Content - Progression: Storage
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
332.591 KB
29 Jan @ 12:25pm
13 Jun @ 3:24pm
2 Change Notes ( view )

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Restore Content - Progression: Storage

Description
Simple patch that undoes Adpative Primitive Storage content removal from Progession: Storage. Restores Storage Pit/Cellars and Meat Rack. Load after Adpative Primitive Storage and Progession: Storage
25 Comments
Futstub 28 Aug @ 7:15am 
Ferny patched that in his mod, and I really don't like it... :D

But thanks for the info!
DrKartoffelsalat  [author] 27 Aug @ 9:56am 
The man has spoken, so technically possible, but outside of the scope for this mini-patch however.
bradson 27 Aug @ 9:53am 
That's individually customizable for each building or even each tile, with offsets and the likes exposed to xml too
DrKartoffelsalat  [author] 27 Aug @ 9:46am 
@Futstub pretty sure that's just Adaptive Storage in general, I think all Ferny did, was apply this to all vanilla storage as well.
Futstub 27 Aug @ 2:40am 
Any chance this also makes it so that the stored items aren't invisible anymore? That is the main reason for me not to use ferny's mod...
UncleRippu 18 Aug @ 4:55pm 
I was wondering why my tribal runs lacked the storage pits, turns out Ferny's progression storage mod removes them. I for the life of me don't know why he removed objects that make storing food that isn't pemmican in the tribal era not totally infuriating, but he did and I'm glad this mod exists.
Bodacious Cowboy 25 Jun @ 10:24am 
Thanks a lot, I think i'll be able to handle something like that.
DrKartoffelsalat  [author] 25 Jun @ 7:04am 
@Bodacious Cowboy it's just a XML Patch operation that removes a line Ferny added in his mod to hide the stuff. I would assume it will similarily work for your issue.

For example here, Ferny removes the Storage Pits with this patch (see Steam\steamapps\workshop\content\294100\3292746186\Mods and Shit\Adaptive Primitive Storage\Patches):

<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="ASF_StoragePit"]</xpath>
<value>
<designationCategory/>
</value>
</Operation>

and my patch does this (see Steam\steamapps\workshop\content\294100\3417113151\Patches):

<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[defName="ASF_StoragePit"]/designationCategory</xpath>
</Operation>

which is the exact opposite do just undo what his mod does.
Bodacious Cowboy 25 Jun @ 6:31am 
Yeah i'm aware. I'm saying I'd like to do that myself.
DrKartoffelsalat  [author] 24 Jun @ 7:16pm 
@Bodacious Cowboy this patch doesn't touch "Progression: Aesthetics" - only "Progression: Storage" and only for certain items from "Adaptive Primitive Storage".