Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
如果你是第一次使用这个模组,可能会遇到游戏卡在加载模组数据的情况。建议你尝试重新启动游戏。我在检查lua.log文件时没有发现任何报错信息,所以没能及时注意到这个问题。我猜测可能是因为我在Lua代码中嵌套了多个函数,导致错误没有及时报出。后续有空时,我会尽力修复这个问题。
In Lua programming, #someTable is only applicable to array-like tables (tables with sequential integer keys) and does not work for hash-like tables (tables with key-value pairs). In contrast, table.count is a universal function provided by the Civilization VI Lua API, which is applicable to tables of any type. Therefore, when dealing with hash-like tables or when the table type is uncertain, using table.count is a more accurate and reliable approach.