Insurgency

Insurgency

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hotel_ventura_hunt (DEMO/HEAVILY WIP)
   
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Maps (co-op): Hunt
File Size
Posted
11.069 MB
14 Nov, 2014 @ 4:34am
1 Change Note ( view )

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hotel_ventura_hunt (DEMO/HEAVILY WIP)

Description
**Heavily WIP, functional and playable but a number of glitches and visual issues**

Remake of a map from SWAT 3, Cache can be destroyed by shooting it.

Features:

High-Ground:

The teams Sniper can teleport to outside buildings and pick off Insurgents through Windows (look for the Ammo boxes with Sniper equipment, these are teleport points)

Door's:

Many openable door's in the map (Bot's can open some)

Issues:

Bots see through Door's (I've tried a number of things from within Hammer to try and stop this, but nothing has worked so far) make sure to stand at the sides and Flashbang rooms!

Unfinished lighting/unfinished geometry + Detailing

The reason i'm uploading is to see how well it play's with multiple player's.

Hopefully at some point the developer's will fix bot's seeing through door's.

**Recommended addons to play with**

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=294170795&searchtext=police

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=292728310&searchtext=freedom


*::Planned features::*


Bomb Placement/Booby traps:

Doors/Rooms rigged with Defusable Explosives

Ambush/VIP iteration of the map

Destructable sections of the map
Popular Discussions View All (1)
0
23 Nov, 2014 @ 6:07pm
Humble bundle Insurgency copies
Aurora borealis
32 Comments
AstralApophis 20 Aug, 2015 @ 10:29am 
Sweet, Thx bro
Aurora borealis  [author] 20 Aug, 2015 @ 12:21am 
It will get updated at some point, I kind of put this map on hold as i'm working on something else (forgot about this page tbh).

@Fluffy, the main thing needed for Hunt is a .txt file, look through the Games map folder and look for the .txt files of the Hunt versions. Basically you need Insurgent and security spawns in the map and that .txt file (change the name of it to exactly that of your map) wth some trial and error you should be able to get it to work.
AstralApophis 19 Aug, 2015 @ 3:56pm 
How is this coming along dev?
Mcfluffles 10 Mar, 2015 @ 8:42am 
What are the necessary entities required to get hunt mode to work? I can't find any resources about that online, and there isn't an sdk map example that I know of D:
WaderTheGamer 8 Jan, 2015 @ 6:59pm 
Ahhh I wasn't aware it was class specific.
Aurora borealis  [author] 8 Jan, 2015 @ 4:21am 
Should work, you have to actually pick the Sniper Class for the teleport area to Trigger, it wont work for any other Class. The first Teleport location is in the elevator to the right of where you spawn.
WaderTheGamer 7 Jan, 2015 @ 7:13pm 
Sounds like a good plan!
One thing though, I tried using the sniper equipment to teleport to the sniper location but it doesn't seem to be working..
Aurora borealis  [author] 7 Jan, 2015 @ 2:04pm 
Thanks!

I've got what I think are some good idea's for a Push version of the map (like Specific classes being able to do stuff, like recon being able to create alternate routes into the building) + working elevators to access the top floor of the hotel where the Insurgent cache will be.

But I think i'll try and finish up the Hunt version before I do anything with that.
WaderTheGamer 7 Jan, 2015 @ 1:31pm 
I see. Looking forward to seeing this get some recognition.
Aurora borealis  [author] 7 Jan, 2015 @ 1:19pm 
Taking a bit longer than I thought it would, I keep adding/editing stuff (Like slightly different versions of the map for diffferent modes).

Damn feature creep!