Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

65 ratings
The Old Realms Submod: Master Every Magic
   
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Game Mode: Singleplayer
Tags: 1.2.12
File Size
Posted
Updated
182.075 KB
24 Jan @ 4:34am
27 Jan @ 12:21am
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The Old Realms Submod: Master Every Magic

Description
A submod for TOR. In a settlement you can spend 100k to unlock an "aspect of winds of magic" for you or your clan. You can unlock every magic this way.

If the hero you select to learn was not a spell caster before, he/she will be one and will be given 5000 xp on SpellCast and the price will be doubled.

Have not tested for characters who are not born with magic yet.

I run it with 1.2.12, it works well.

This mod is still under testing, every feedback is welcomed.

I have not uploaded this mod anywhere other than the workshop and I am not responsible if problems occur with mods downloaded from elsewhere.

一个TOR子mod,在定居点花费100k为你或者你的家族成员解锁一类魔法。这样你就可以解锁所有魔法了。如果你选择的英雄还没有成为施法者,价格会翻倍,但是英雄会变成施法者,并获得5000魔法经验。
未针对天生不掌握魔法的角色进行测试。
1.2.12表现良好。
这个mod仍然在测试中,发现问题欢迎反馈。
我不会向创意工坊之外的任何平台上传这个mod,如果你在别的地方下载mod出了问题,我不负责。
25 Comments
Starlord 9 Aug @ 5:58pm 
I'm having trouble finding books since the Magister isn't gone to in the old method. Where do I find books now?
Honeyman 27 Jul @ 12:14am 
So I tried this with the bloodknight, learned dark magic but can't learn any spells due to my magick level apparently being none when I have the skill for entry level spells
Big Boss 7 Jul @ 3:25pm 
I just tested with the Knight of Mousillon career. I spawned in, got 200k and used the magic academy to learn Lore of Heavens. When then speaking with the magister I was able to learn spells as normal for my skill level.
Big Boss 7 Jul @ 2:45pm 
Anyone test with non-magical careers yet?
Average Angry Marine 22 Jun @ 10:59am 
Having more than 4 lores causes the text to overlap with the buttons to swap companions, preventing you from giving them more spells or even selecting the spells they can use in the spellbook, a solution would be to set the button layer as the top one so it will cover the text box allowing the use of the button.
AnotherEve  [author] 22 Jun @ 4:47am 
<DependedModuleMetadatas>
<DependedModuleMetadata id="Bannerlord.Harmony" order="LoadBeforeThis" version="v$harmonyversion$" />
<DependedModuleMetadata id="Native" order="LoadBeforeThis" version="$gameversion$.*" />
<DependedModuleMetadata id="SandBoxCore" order="LoadBeforeThis" version="$gameversion$.*" />
<DependedModuleMetadata id="Sandbox" order="LoadBeforeThis" version="$gameversion$.*" />
<DependedModuleMetadata id="StoryMode" order="LoadBeforeThis" version="$gameversion$.*" />
<DependedModuleMetadata id="CustomBattle" order="LoadBeforeThis" version="$gameversion$.*" />
<DependedModuleMetadata id="TOR_Core" order="LoadBeforeThis" version="$gameversion$.*" />
</DependedModuleMetadatas> 我打不出你的名字但我觉得我好像就写了这些前置
` ` ` 22 Jun @ 4:07am 
有前置么 我无法开启mod 不能点选
AnotherEve  [author] 18 Jun @ 5:12am 
I guess TOR works well with 1.2.12? @3XOUT
3XOUT 17 Jun @ 10:13am 
So I have to have a version of TOR that does not seem to be out? Asking for xxx.12, when all I can find anywhere is xxx.11?
Magnus 30 May @ 8:53am 
works