Project Zomboid

Project Zomboid

199 ratings
Repair and patch any clothes
   
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File Size
Posted
Updated
4.326 MB
23 Jan @ 4:12pm
24 Jan @ 1:05pm
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Repair and patch any clothes

Description
Mod Description: Repair and patch any clothes

Inspired by: Universal Repair, Rip and Patch Clothing 2.0! By: Mxswat

Overview:
Tired of discarding your favorite clothes just because they're torn or damaged? With this mod, you can repair and patch any clothing item in Project Zomboid, ensuring your survivors always look and feel their best while staying protected.

Features:
Repair and patch all types of clothing from any mod.


Compatibility:
Compatible with all other mods.
Fully supports custom clothing added by other mods.

Future Updates:
Will add option to rip any clothing.

Disclaimer:
All my mods are made for personal use. I decided to share them on the workshop because I thought they would be useful to others.
English is not my native language, so I apologize for any typos or misspellings.
I'm not very skilled at Lua scripting and even worse at graphic design. The mod poster and icon were made by AI.

Usage Permission:
Everyone is welcome to edit, modify, or improve this mod in any way they see fit. You can edit files, create addons, or even take the code and make it your own. Credit is appreciated but not required.

Support & Feedback:
If you find any bugs or have suggestions, feel free to leave a comment. I can’t guarantee quick updates, but I’ll do my best to fix issues when I can. Your feedback is appreciated!

Thanks for checking out my mod!

[ko-fi.com]

Workshop ID: 3413256257
Mod ID: RAPAC
25 Comments
Zara ♡ 26 Sep @ 8:20am 
Whats the difference between this mod and the Repair Any mod?
伊弦 25 Aug @ 7:12am 
too many errors
LucioBLCKWN 20 Aug @ 9:57am 
`function: RepairAnythingCore -- file: RepairAnythingCore.lua line # 27 | MOD: Repair And Patch Any Clothes
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:744)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
at zombie.core.Core.ResetLua(Core.java:5054)..............

IT show me this error and various others, what is happening? i disabled the mod for now :C
Kr_n 23 Apr @ 11:33pm 
Nevermind i just checked the file of your mod and find out it's a mod for adding compatibility,and Clothing Does Not Display Patches can fix this.
Kr_n 23 Apr @ 11:20pm 
@Jack Regan Very useful mod, well done. But I wonder if there's any chance to choose whether the patches are showed or not? Because the main reason I like this mod is that I really like one appearance to let it break, and the patches on it make it strange:lunar2019crylaughingpig:
jamie bertle 19 Apr @ 12:21pm 
the higher your skill lv in tailaring, the more protection padding should offer, along with your skill lv preventing overheating, among other stuff that just makes sense if you think about it. , being able to craft your own clothes and armor for summer or winter, is more of a gods send then people think,

imagine pants, shirts, jackets, and other clothes with small bits of storage, aka pockets. or even intergrated bullet and shell holders. clothes having pockets should not even need to be a mod, most brands of clothes i can think of, got pockets.


regardless padding is not a replacemeant for full on armor, its meant for those that want better than basic protection, without overheating and higher thirst, or having movemeant speed slowed down.
Flexible Games 3 Apr @ 11:19pm 
A zombie looks at me funny and my brand new bullet-proof vest has a hole in it, does this repair to full bite and scratch protection? Is it even possible?
caraea 15 Feb @ 4:57pm 
Callframe at: getCoveredPartCount
function: RepairAnyClothes -- file: RepairAnyClothes.lua line # 17 | MOD: Repair Any Clothes

ERROR: General f:0, t:1739667141751> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor115.invoke(null:-1).
Stack trace:
jdk.internal.reflect.GeneratedMethodAccessor115.invoke(Unknown Source)
T^T
Dr. Death 31 Jan @ 3:31pm 
Oh It seems the only difference is this mod (and your compatibility fix, by extension) lets you patch holes without a lvl 8 req.
Jack Regan  [author] 31 Jan @ 3:12pm 
If someone ,anyone is good at lua scripting feel free to take the code and mod.update it, make it better i would love that.