RimWorld

RimWorld

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OpenRimWorldAI.AskAPawn
   
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Mod, 1.5
File Size
Posted
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347.569 KB
23 Jan @ 12:20am
15 Feb @ 9:08pm
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OpenRimWorldAI.AskAPawn

Description
AskAPawn
Requires "OpenRimWorldAI"

Ask a pawn whatever you want!

ChangeLog:
v.0.4: - Updates - Added "AskAPawn" Settings (Access via AI Settings) - Added Pawn Meta Data & Internal Thoughts to dialog window. v0.3 (1/25/25): (Current version) - Remove the ability to ask pawn when drafted. v0.2 (1/23/25): Bug Fixes: - AI was not being provided the pawns background information. Should get better responses now :) Improvements: - Improved instructional prompts. ______________________________________________________________________________________________ V0.1 (1/21/25) - Released with v0.2 of OpenRimWorldAI Special thanks to: Creator of "Reminders" Workshop mod. (I used a lot of your code as a base to learn how to mod in RimWorld.)
24 Comments
King DaMuncha 25 Jul @ 8:53am 
Can you change the Dialogue pop up box to look a bit more natural?
CullingCommando 16 Apr @ 5:02pm 
The only other thing that I'd like to see incorporated is perspective based dialogue; that being a pawn engaging another pawn in dialogue. As it stands now they are talking to some kind of sky God watching over the village. Think it would be cooler to have pawn-to-pawn interactions.
CullingCommando 16 Apr @ 5:00pm 
Its a neat concept granted, but it does have its own issues. Since the AI that you are talking to is using the data given from your colony, it can get stuff wrong; races, resources, gender etc. Especially with mods, for instance I have "trash bins" that are from a MechTech mod, the AI thought they were colonists. Hell, some pawns even answer questions for other pawns; which completely defeats the point of asking an individual pawn a question. I did receive a funny recommendation about my colony, it said I had too many colonists so I either needed to limit reproduction or turn my colonists gay. For the record, I'm not shitting on your idea. I think you are on to something, though it still needs further development. Other API keys like you mentioned for instance, if you were able to somehow tie Grok 3 to this and give it an in depth understanding of the world around it, maybe let that influence its decision making... it would be a killer mod.
girk 5 Apr @ 8:00pm 
awesome mod. i really really like it :beeped:
kaputzz 2 Apr @ 3:23am 
I think its a really fun mod to have but please make your *context menu action* be the last (when right clicking pawn).. i mean, even harvesting the tree is more urgent than asking a pawn. Please? :)
kaputzz 2 Apr @ 2:50am 
oh cool, im trying this right now
LoneLemone  [author] 15 Feb @ 9:11pm 
@Avericat
- I added some additional context for the AI response. Test it out, let me know if you have more feedback :)
Avericat 15 Feb @ 5:17pm 
I have noticed that the character prompt doesn't seem to include thoughts names, values and descriptions, it would be nice to have those for further characterization.
Mynxellon 27 Jan @ 1:15am 
@LoneLemone Thanks a bunch! No errors now and everything is working, awesome stuff and cant wait to see more
LoneLemone  [author] 27 Jan @ 12:31am 
@Mynxellon Hello again! This issue you were encountering should be patched now. Let me know if anything else comes up! Thanks :)