Left 4 Dead 2

Left 4 Dead 2

423 ratings
Third Person Aim Fix [Type A]
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Survivors: Survivors
Game Content: Scripts
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3.486 KB
22 Jan @ 10:57pm
15 May @ 3:54pm
12 Change Notes ( view )

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Third Person Aim Fix [Type A]

In 1 collection by PLUIE
Pluie's Third Person Aim Fix
2 items
Description
[Type A] adjusts 'c_thirdpersonshoulderaimdist' to ensure that the bullet impact point aligns with the crosshair during third person gameplay. It cannot be used simultaneously with Type B. Additionally, when the walk button is pressed, the crosshair correction speed increases by about 30%




If you want to play in third person, subscribe to the NO Recoil mod
(included in the Required items)
When firing in third person, if you take damage or jump, bullets will be fired much higher than the crosshair, but installing the NO Recoil mod will prevent this issue


This mod was created to be used alongside H.U.N.K'S THIRDPERSON KEYBOARD EDITION.
*When you right-click to aim, the aiming correction speed automatically increases by 30% without needing to press the walk button

If you're dissatisfied with just the screen zooming in when you use Zoom in third person, If used my custom setting. you can use the first-person zoom from third-person view

original H.U.N.K'S KEYBOARD EDITION


Pluie’s custom setting



Third person aiming funtion update
2025/05/11
By changing the correction method, accuracy has increased and errors have decreased



Details on Type A
-As the target gets closer, the camera moves closer to the character.
-A custom autoexec.cfg (H.U.N.K'S EDITION) is required.
-The value of c_thirdpersonshoulderhight can be adjusted freely, providing high accuracy in almost all situations regardless of character size.
-Pressing the walk button (Shoulder Aiming Function for custom autoexec.cfg) increases the aim correction speed.
-This mod works only on local servers or in single-player mode.
-If you want to toggle between third-person and first-person views with a one button, try binding the "thirdpersonshoulder" command in the console or using H.U.N.K'S THIRDPERSON KEYBOARD EDITION

70 Comments
blackcoat 16 Sep @ 8:29am 
Type B doesn't constantly move your camera around correcting itself where you aim. It stays in place and is consistent, at least in my opinion.
痛苦van分 16 Sep @ 8:14am 
I have used both types of mods and feel that they are very good to use, but I still do not quite understand, is there any difference between these two mods? or they fundamentally the same?
MrCannon 7 Sep @ 10:51am 
I don't need to use H.U.N.K third person keyboard edition and I don't want to use zoom. I just here to fix third person mode instead.
RainheartWS 30 Aug @ 7:26am 
Works great. Thanks for this
Superior-Knight 24 Aug @ 4:51am 
The character has no shadow, how to fix it?
SEND ME LOCATION 24 Aug @ 2:41am 
mine is not working
kebab 19 Aug @ 9:01am 
thank you
PLUIE  [author] 19 Aug @ 7:53am 
@Pizza Normal.
This mod doesn't make the player shoot directly at the crosshair. Instead, it adjusts the camera based on the player's aiming direction. Since Left 4 Dead doesn't support character rotation. To reduce camera shake, try using the left side view. A thirdpersonshoulderoffset value between -13 and -9 provides a more natural gameplay experience.
PLUIE  [author] 19 Aug @ 7:39am 
@kebab https://gtm.steamproxy.vip/workshop/filedetails/?id=2788767492
The SFX mod uses only '+Ultra Particle'⬆️⬆️, excluding gore and melee trace effects.
kebab 18 Aug @ 9:08am 
what's the name of the muzzleflash/bullet tracers mod you are using