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Extra Electronics [1.17 Update]
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14.082 MB
22 Jan @ 7:26pm
8 Apr @ 8:17am
69 Change Notes ( view )

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Extra Electronics [1.17 Update]

Description
Adds some new electrical components to the game.

Important note:
this is my first published mod, and as such things may be unbalanced, bugged, or downright broken, and some mechanics may change as I update it. If you have any suggestions (within reason), let me know in the comments.

Some of what the mod adds:
(note that it's a bit of a hassle to list out everything in the description, you can read the mod's manual here:
Link to the Manual[docs.google.com]

  • A digital power display, like the one in the alpha build, with colorable text
  • The Thermo-Resistor and Hydro-Resistor, which change conductivity when heated or made wet, respectively
  • A power generator with customizable output levels
  • The Thermal generator, which creates power from a heat difference between its two thermal inputs
  • The Dynamo generator, which converts rotation into power (like a real generator)
  • The Accelerator Box - the inverse of the Dampening Box - with a configurable max speed
  • The Customizable Resistor, which can have its conductivity changed either by context menu or signals.
  • The Capacitor, stores and release electricity at a customizable rate.
  • The Tachometer, which measures angular velocity. (meant for use with the Dynamo Generator)
  • A new tool, the Slipless Belt.
  • The Target Tracker, which points at a selected object.
  • The Small and Large Liquid Tanks, which can hold water, lava, or sulfuric acid.
  • The Liquid Redistributor, a tool that can pull/push fluids from containers without need for a blood vessel wire.
  • The Multi-Detector, a component that outputs a propogation signal when its value (which can be either charge, temperature, wetness, velocity, acceleration, or altitude) is above a threshold.
  • The Omnisensor, a machine that displays information about detected objects. Has its own interface!
  • The Hand Welder, a tool that can repair broken machines and connect objects.
  • Two new tools, the Target Linker and Unlinker, used with the Target Tracker and Multi-Detector to set their target.
  • The Pad Controller, which has a surface with customizable friction and bounciness.


Recent updates:
(ran out of space to put it in the description, you can read the changelog here: Link to the Changelog[docs.google.com]
Popular Discussions View All (3)
52
17 Sep @ 5:17pm
suggestions for new items
AtomicMagnet
0
2 Jun @ 7:10pm
Increasing range on Target Tracker
idiot
0
28 May @ 5:31pm
How does the "Target leading" work?
Demoham
188 Comments
gooberone 18 Sep @ 8:46pm 
Oh my god. Finally a mod that has customizable friction blocks. Going to be perfect with this Chebyshev Mechanism walker that someone made.
ws91 5 Sep @ 12:35pm 
how do i weld stuff together?
Do the liquid tanks start boiling when the box is heaten up? Or its only environmental.
A s u k i 25 Aug @ 8:18pm 
Plus can I create another page in the Omnisensor? (The previous question was also about it)
A s u k i 25 Aug @ 8:17pm 
How do I make thee colorful text?
Lectuscat 13 Aug @ 7:15am 
and maybe add a geiger counter adaptation where we can see the click per second on a display
Lectuscat 13 Aug @ 7:07am 
Could you please add gauges like temperature gauge ?
starqueen 1 Aug @ 9:42am 
odd, why do the turrets not lag yet the tracker does?
Amy  [author] 1 Aug @ 6:04am 
they use basically the same code, so idk
starqueen 31 Jul @ 5:51pm 
maybe you can make it work like a turret when on auto, as they find humans fast with out lag