Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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The Great Wall of Leningrad
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Buildings (by category): Residential, Citizen facility, Tourism
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69.055 MB
3. bře. v 14.35
9. říj. v 12.25
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The Great Wall of Leningrad

Popis
This mod is based on the large residential complex built on the Novosmolenskaya embankment in Leningrad in the late 70s and early 80s, which was part of a grand design for the city's coastal façade in the gulf of Finland. It was built to house workers of various services and cooperatives, and even included a rare feature for Soviet times: duplex apartments.
It's typical of the USSR's high-end late modernist designs, relying more on bricks and locally poured concrete, rather than panels.

The pack contains 4 residential modules, 2 infrastructure elements (merely meant to allow pedestrian movement), and a few services and shops, that can be attached on the main buildings. Of course everything is collisionless, and Q/E is available.

The buildings are the following:
- the arch building housing 236;
- the block building housing 316;
- the right end building housing 180;
- the left end building housing 190.

Living quality is 98 percent in all. This also means they're quite expensive to build (and require a hefty amount of mechanical components).
The buildings are meant to be in direct contact with each other, but can also be placed separately. For the users who wish to place them as in ther historical configuration, notice the <<invisible stars>> placed in specific parts to serve as guides (cf. pictures). I've noticed that accurate placement is easier during night time, as the ghost images are more discernable. The long blocks can still be a bit hard to place because of their size. In the pictures the buildings are placed as IRL, but the user is welcome to come up with different layouts.

The infrastructure elements are in fact <<invisible bridges>> that allow pedestrians to walk between the back and front sides of the building. One goes under the arch, and the other goes in the passage in either end of the long block. The first one is easy and straightforwad to place, the second one is a bit more tedious because of its crooked shape, and constrains for the surrounding construction, but nonetheless it works with a little bit of perseverance.

The shops and services are:
- grocery store for bread, meat, and beer;
- electronics store;
- book store, works as cultural attraction;
- music record store, same;
- pharmacy, works as a local walk-in clinic;
- cafe - restaurant;
- clothes store;
- post office, works as city hall;
- gym club (completely fictional logo and concept, after suggestion by a comrade in discord).

Given the complex variety of the buildings' geometry, some of the shops can only be placed in one location only, while others can have some options. For the ones requiring goods deliveries, the vehicle station and access road is in the back side of the buildings. I tried to keep them as much as possible away from coinciding with the entrances to the apartments, but the result is not entirely ideal.

All signs/logos are taken from old photographs online. It was a tedious work, so it's perhaps a bit wonky. If any comrades have ideas and textures to make more shops and neon logos for them, I welcome them to create mods that complement the present one.



If you feel like supporting me: paypal.me/gosstroy0
Počet komentářů: 35
Comrade Joe  [autor] před 6 hodinami 
awesome :)

I've added some bona fide lamp posts bordering the steps of the terrasse, and it expanded the clickable area a bit more.
KnightElite před 10 hodinami 
Confirmed I can now click on the cafe with the DO assign tool, thank you :).
Comrade Joe  [autor] před 11 hodinami 
Thanks ^_^

The main issue is fixed now. When assigning a route, the cafe can be selected by clicking on a bit of "invisible" texture that sticks out in front of where the tiled pavement of the main building ends.
Let me know if you have any issue locating it.

I'm thinking I might add a couple of lamps in the cafe's model, will see if it turns out looking ok.
KnightElite před 14 hodinami 
Thanks for checking into it so quickly! Fantastic looking mod.
Comrade Joe  [autor] před 14 hodinami 
Ok, issue is confirmed indeed.
It's quite messed up, I'd have thought that the vehicle slot did the trick, but it doesn't.
I'll fix it, either I'll add some asphalt in some place that sticks out from the building, in which case it should be quick enough, or if that doesn't work out, I'll had to model some bit of 3D something that can get clicked on. Thanks for bringing this to attention.
Comrade Joe  [autor] před 15 hodinami 
oh shιt, I thought I had set up everything to work satisfactorily enough when it comes to the logistics. Let me give it a look.
KnightElite před 16 hodinami 
Any tips on how to assign a distribution office or trucks to the cafeteria? The others I was able to click on the little bit that sticks out, but the cafeteria is completely inside the building when placed correctly. Though I can select it normally by clicking on the sign, when I am trying to assign with distribution office or delivery truck it only selects the apartment building instead.
Comrade Joe  [autor] 11. čvc. v 9.26 
yass yass :steamhappy:
E1S4 27. čvn. v 4.46 
Holy balls!
Comrade Joe  [autor] 19. čvn. v 5.01 
oh, I'd love to do that, indeed the game could do with a large size refinery, more comparable to real life, but sadly I have no idea how to go about making one, I both lack the modelling skills for it (a lot of tubes etc) and have no clue about what should go where in such industrial infrastructure. That's why I tend to make only "regular" buildings :)