Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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The Great Wall of Leningrad
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Building
Buildings (by category): Residential, Citizen facility, Tourism
File Size
Posted
Updated
68.096 MB
3 Mar @ 2:35pm
13 Mar @ 7:59am
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The Great Wall of Leningrad

Description
This mod is based on the large residential complex built on the Novosmolenskaya embankment in Leningrad in the late 70s and early 80s, which was part of a grand design for the city's coastal façade in the gulf of Finland. It was built to house workers of various services and cooperatives, and even included a rare feature for Soviet times: duplex apartments.
It's typical of the USSR's high-end late modernist designs, relying more on bricks and locally poured concrete, rather than panels.

The pack contains 4 residential modules, 2 infrastructure elements (merely meant to allow pedestrian movement), and a few services and shops, that can be attached on the main buildings. Of course everything is collisionless, and Q/E is available.

The buildings are the following:
- the arch building housing 236;
- the block building housing 316;
- the right end building housing 180;
- the left end building housing 190.

Living quality is 98 percent in all. This also means they're quite expensive to build (and require a hefty amount of mechanical components).
The buildings are meant to be in direct contact with each other, but can also be placed separately. For the users who wish to place them as in ther historical configuration, notice the <<invisible stars>> placed in specific parts to serve as guides (cf. pictures). I've noticed that accurate placement is easier during night time, as the ghost images are more discernable. The long blocks can still be a bit hard to place because of their size. In the pictures the buildings are placed as IRL, but the user is welcome to come up with different layouts.

The infrastructure elements are in fact <<invisible bridges>> that allow pedestrians to walk between the back and front sides of the building. One goes under the arch, and the other goes in the passage in either end of the long block. The first one is easy and straightforwad to place, the second one is a bit more tedious because of its crooked shape, and constrains for the surrounding construction, but nonetheless it works with a little bit of perseverance.

The shops and services are:
- grocery store for bread, meat, and beer;
- electronics store;
- book store, works as cultural attraction;
- music record store, same;
- pharmacy, works as a local walk-in clinic;
- cafe - restaurant;
- clothes store;
- post office, works as city hall;
- gym club (completely fictional logo and concept, after suggestion by a comrade in discord).

Given the complex variety of the buildings' geometry, some of the shops can only be placed in one location only, while others can have some options. For the ones requiring goods deliveries, the vehicle station and access road is in the back side of the buildings. I tried to keep them as much as possible away from coinciding with the entrances to the apartments, but the result is not entirely ideal.

All signs/logos are taken from old photographs online. It was a tedious work, so it's perhaps a bit wonky. If any comrades have ideas and textures to make more shops and neon logos for them, I welcome them to create mods that complement the present one.



If you feel like supporting me: paypal.me/gosstroy0
28 Comments
Comrade Joe  [author] 11 Jul @ 9:26am 
yass yass :steamhappy:
E1S4 27 Jun @ 4:46am 
Holy balls!
Comrade Joe  [author] 19 Jun @ 5:01am 
oh, I'd love to do that, indeed the game could do with a large size refinery, more comparable to real life, but sadly I have no idea how to go about making one, I both lack the modelling skills for it (a lot of tubes etc) and have no clue about what should go where in such industrial infrastructure. That's why I tend to make only "regular" buildings :)
Ksav'yer 15 Jun @ 4:27am 
hi is it possible to build a big oil refinery? vanilla is too small for my projects!
Timpson34 17 Mar @ 10:59am 
Wow! Nice mod.
Comrade Joe  [author] 10 Mar @ 1:02pm 
hehe, if I understand that last comment well, it's more like late Brezhnev style :steamhappy:
voroncka2000 10 Mar @ 6:56am 
Гигахрущ?
misha-8780 8 Mar @ 9:58pm 
great! thanks!
Commissar Cotchinsky 8 Mar @ 9:04pm 
ooh, glad i waited for the pictures, lookin very nice
Comrade Joe  [author] 7 Mar @ 5:51am 
Ok, finally it seems I can upload pictures again.