Dominions 6

Dominions 6

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Kernou
   
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26.303 KB
20 Jan @ 11:54pm
24 Apr @ 1:18am
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Kernou

Description
Kernou is an alternate version of Ys that is a land nation. It has access to the same capital units, gem income, and citadel, has Kernou tribe humans on land and Merrow units on coasts and underwater, as well as access to Ys' two national spells.

This nation is meant to be played in games where underwater nations are banned but someone still wants to play Ys, however it functions perfectly fine alongside the original. This mod also expands Ys' ability to recruit Kernou humans inland, and lets it recruit Merrow on the coast to match Kernou's capabilities. It also sets Ys' fort defenders to be Kernou warriors instead of indie archers.
5 Comments
NecroMage  [author] 24 Apr @ 1:21am 
Bug fixed.
Ddraig Lleuad 21 Apr @ 9:36am 
Bug: Illwinter never updated the pathing of the land shape of Morgen Princesses. Normally this doesn't matter, you recruit them in their sea shape and anything that happens to them afterwards refers to their pathing on recruitment. But because this mod lets you RECRUIT Morgen Princesses on land, they still come out as A2W1.
Ddraig Lleuad 25 Jan @ 3:45pm 
Make 'em amphibious and tell 'em to cope. Land/water interactions are pure poison to try and play.
NecroMage  [author] 25 Jan @ 3:39pm 
I don't think Pelagia would appreciate it.
Ddraig Lleuad 21 Jan @ 7:25am 
Would that all UW nations had the same treatment...