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Rapportera problem med översättningen
https://ibb.co/tw5s3LQh
Just a bit surprising: The elevator below spawned with Floor & Wall Grimes, while the other elevators spawned cleanly. And I get a lot of error messages as soon as I enter the elevator in debug mode.But these are not problems for the players - it works so far.
example: https://i.ibb.co/VWsGzDgr/Screenshot-2025-09-17-184224.png
debug mode errors: https://i.ibb.co/gMZX0qk0/Screenshot-2025-09-17-185052.png
What's the best way to implement such elevators in my map mod? Should/may I use your tileset "Nelevatorbuttons" and place the switches in my editor? Or can I use Lua code to place the switches later (I think that's how you do it with the vanilla map)?
Example: https://i.ibb.co/WvCPjxpT/Screenshot-2025-09-17-153232.png
Walking inside the elevator and left clicking the inside panel brings up the UI. I press close the door button and it has never worked. I then press the floor I want to go to and its just silent. Followed by the elevator changing floors after a long pause. The elevator door remains open the entire time unable to be closed.
I thought this would be noticed pretty quick and decided to not mention it. But its been a couple of months and the bug is still present.