RimWorld

RimWorld

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The Council: Medieval Faction
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Mod, 1.5
File Size
Posted
Updated
1.957 MB
18 Jan @ 1:23pm
28 May @ 12:14am
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The Council: Medieval Faction

Description
Soft Requirement: Layers: Capes and Armor
Will produce some red errors related to hoods and capes if not loaded.

Adds a vanilla+ style medieval faction to the game.

- 1 faction
- Starts neutral
- Custom pawnkinds
- Custom faction bases

The more mods in use from the supported mods list, the better equipped the faction pawns and their bases will be.

I wanted a non-tribal faction to interact with in the early game when using Ignorance is Bliss, so I made this mod. Higher tier pawns are comparable to Champions from the Empire.

Supported Mods:
Layers: Capes and Armor
Vanilla Ideology Expanded: Hats and Rags
Vanilla Apparel Expanded: Accessories
Vanilla Furniture Expanded: Architect
Vanilla Furniture Expanded: Security
Vanilla Furniture Expanded: Props and Decor

Additional CE Content:
Combat Extended Armors
Combat Extended Melee
CE Black Powder Bonus
CE 2-Bore

Recommended Gameplay Mods:
Visit Settlements

Inspired by mods like The Machinists by Turkler, More Factions and Xenotypes - Dreadfleet by Doll, and Divine Order by BotchJob.

Feedback welcome, too much of something? Too little of something else? Let me know what you think.
25 Comments
NinjaBeest 7 Oct @ 1:09pm 
Update?
girk 19 Aug @ 8:24pm 
1.6 soon?
Sirreal  [author] 28 May @ 12:17am 
Added optional integration with VFE: Medieval 2 and Vanilla Weapons Expanded.
sabre 10 May @ 3:35pm 
It's okay I moved on to a new tribal colony thanks tho
Sirreal  [author] 5 May @ 12:29am 
@sabre, i'd have to add exceptions for the scenario mod that you started with, which modded start are you using?
sabre 11 Apr @ 1:54pm 
@sirreal I've tried giving them stuff countless times but it auto sets to -100
sabre 11 Apr @ 1:53pm 
Yes but is there any way to fix this
moss 25 Mar @ 10:35am 
Would love to volunteer making a better mod title artwork in the "medieval overhaul style"
if you'd like me too, friend me :)
Sirreal  [author] 23 Mar @ 8:29pm 
@sabre did you start with a custom faction scenario? Right now they're set up to be friendly to player faction, empire and a couple others.
sabre 18 Mar @ 11:37am 
My council is enemies with me and even when I offer gifts my relations don't change