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Difficulty at the Start: The start is too hard; I have to set the game difficulty to easy just to kill the enemies with the little ammo I have. Perhaps provide the player with a long-range weapon with adequate ammo on the first street, or offer an alternative path to avoid the long-range engagements at the start.
Softlock Issues: There are two apc's at he end of the street across the starting street behind the combine wall, where, when you press the use key, you get softlocked.
Lack of Ending: There's no clear ending. When reaching the prisoner, the game could end, or at least communicate something along those lines; otherwise, the player gets confused about how to progress. Additionally, the doors in the ending area are tiny and messed up.