Abiotic Factor

Abiotic Factor

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Atlin's Potential Base Locations - Manufacturing Part Two
By Atlinsmere
An in depth look at possible locations to find your forever home within Manufacturing! Part Two covers the Mapping Center, Mines, Dig Site, and Synchrotron
   
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Introduction
We are back again with Part Two of Manufacturing! Like stated previously, due to the amount of images and how massive Manufacturing is, this guide was split into two parts! Be sure to check out Part One which covered the Crossroads, Garage, and Shipping areas!

Just like my previous guides, I hope this helps you find your forever home and helps you come up with some often overlooked areas! A friendly reminder too, that I probably overlooked some fun locations and you are also free to mix and match where you see fit! Without further adieu, let's get this show on the road! <3
Other Guides
See my other Potential Base Locations:
Mapping Center > Command Center and Military Camp
A large area that overlooks the entirety of the Mapping Center. Just outside is a military camp with some additional space.

Pros:

  • Plenty of Space
  • Comes with port-a-potty
  • 3 Plugs (1 outside, 2 inside)
  • Looks Nice

Cons:
  • Some of the furniture can't be moved and take up valuable space
  • Nearby Sniper might get you
  • No nearby water source
  • Far from anything, completely out of the way
Mapping Center > Top of Command
An area often overlooked as it looks like nothing is here. A singular plug and a roaming scientist with immense creativity says otherwise!
Pros:
  • Nice flat area to build
  • Comes with 1 plug
  • Decent View
  • Excellent addition to Command Center
  • Nearby port-a-potty

Cons:
  • Hard to get to unless you build/jump/fly
  • No nearby Water Source
  • Far from everything, completely out of the way
Mapping Center > Sniper Post
A tiny little outpost just on the other side of the bridge
Pros:
  • A bit of a smaller area, great for an individual
  • Two floors keeps things less boring
  • Nearby toilet
  • Comes with 1 plug (upper level)
Cons:
  • No nearby water source
  • Far from everything
Mapping Center > Bridge Tower
A fun, yet resourceful section with some giant windows for a beautiful view of the Mapping Center.
Pros:
  • Two Floors
  • Okay space
  • 3 Plugs (1 up top, two on bottom)
  • Comes with Vending Machines
  • Comes with charging station
  • Bottom level is close to Blacksmith/Tram

Cons:
  • You will need to build a way to connect 1st and second floor
  • Top floor is in perfect view of sniper
  • The giant glass windows can break :(
  • No nearby toilet
  • No nearby water source
  • Dead bodies in middle of floor upstairs can NOT be removed
Mapping Center > Walkway
An area often forgot about due to where it''s located, and lack of resources nearby
Pros:
  • Nearby charging station
  • nearby port-a-potty
  • Comes with Forklift recall
  • Plenty of Space
  • Nice View

Cons:
  • In Sniper Site
  • Only 1 plug (in red hallway)
  • No nearby water source
  • Far from everything
Mapping Center > Derailed Train
Far below the Mapping Center lays a destroyed railway with a train that has been derailed. It's here where you can find our next location!

Pros:
  • Definitely a unique area
  • 2 Plugs (one by the derailed train, the other inside on bottom floor)

Cons:
  • Hard to get to, either get there from above or by going through Shipping
  • Not a lot of space
  • Far from all resources

Mines > Surface Tunnel
Lining the entrance to the mines, this well lit place is one of the objectives in your journey!

Pros:
  • Always lit
  • Comes with a little rat friend
  • Plenty of space
  • Water source not too far away

Cons:
  • Some lights are obnoxiously bright
  • No plugs so you'll have to create your own power supply or drag a wire all the way from the Mines Check In
  • No nearby toilet
Mines > Check-In
The first place you see when you enter the mines. Better bring a flashlight!

Pros:
  • Decent amount of space
  • 2 plugs (one in camp, one in guard tower)
  • Nearby Water Source

Cons:

  • No plug inside building
  • Tents and sandbags can't be moved
  • No nearby toilet
  • Dark AF, bring some lights
Mines > Overlook
It's a little small, but you try finding an affordable place in the Mines with a view!

Pros:

  • Nice area
  • Decent overlook of Mines
  • Nearby Water Source and Toilet
  • Multi level area
  • 2 Plugs (1 in upper area, 1 in lower)
  • Could make a decent base for one person

Cons:
  • Can get a little cramped, especially once you get dedicated areas setup for your base
Mines > Waterfall Pond
A gorgeous little get-away within the Mines! Nothing like a mini vacation where you can science away as well!

Pros:
  • Very pretty
  • 1 Plug (in the main area)
  • Potential to make more room by building
  • Easy access to water
  • Nearby toilet

Cons:
  • Have to travel entirety of Mines to get to different sector
  • May need some work in order to make properly functional
  • If not paying attention, can be easy to fall in water
Mines > Shipping Containers
Several shipping containers lines either side of a small office, let's make use of them!

Pros:

  • Decent space
  • Zipline leads directly here
  • Nearby Toilet/Water
  • Not too far from Tram
  • Huge potential for building a second floor

Cons:

  • No plugs, will have to create power source or drag it from somewhere else
  • Might need a little work to properly use
Mines > Central Platform
Right in the heart of the Mines lies this central platform, with a 360 degree view of, well, everything!

Pros:
  • Great View
  • Close to toilet
  • Water source not too far
  • Tram not too far
  • Building over huge gap will give a lot of extra room

Cons:
  • No nearby plugs
Mines > Dual Building
A major building in the mines that has an office and a locker/staff room. It is also home to a portal that leads to a familiar place.

Pros:
  • Decent Space
  • Comes with Vending Machines
  • Not too far from water source/toilet
  • Looks great
  • Easy access to tutorial area portal
  • Comes with lockers for extra storage
Cons:
  • Only 1 plug (in office part)
  • Immovable trucks ruin a perfectly good garage
Mines > Waterfall Overlook
A wide, pretty place not too far from the Mines

Pros:
  • Decent Space
  • Zipline leads right to toilet
  • Easy access to Mines
  • Easy access to Tram
  • Comes with water source
  • Excellent view of the Mines
  • 1 Plug, fairly central to area

Cons:
  • Mostly water so will need to cover up for your own needs
Mines > The Mines
Through a locked door leads a small area that would make for a suitable base!

Pros:
  • Good Space
  • Easy access to Antejuice
  • Easy to expand into the Mines themselves
  • Close to Tram

Cons:
  • No nearby plugs
  • Closest toilet is at Tram
  • Dark AF (bring lights)

Mines > Antejuice Chamber
Beautifully illuminated and one of my personal favourite areas in the game! Welcome to the Antejuice Chamber!

Pros:
  • One of the prettiest areas currently in game
  • Easy access to Antejuice (no longer need to purify water)
  • Plenty of space
  • Portal in water leads to upper area (free cliff diving <3)
  • Upper area can be converted to additional floor

Cons:
  • No nearby toilet
  • Have to navigate mines to unlock area and it's shortcuts
  • Only one plug for entire area, located on lower level
Mines > Tram Hallway
I think this is an area that several people run by all the time but don't give it a second thought. Good for you though, I did!
Pros:
  • Huge open area
  • Can build on top of Tram entrance
  • Nearby water source
  • Nearby toilet
  • Close to Tram
  • Close to Anteverse XI portal (The Train, AKA one of the most useful resource portals)

Cons:
  • Only one plug
  • Access to caged area requires jumping over it
  • Access to Tram Station (where toilet is) requires Tram Key to unlock
Mines > Tram Station
So far, the largest station in the facility, probably one of the most visited too if you do resource runs!

Pros:
  • Probably the nicest Tram Station in my opinion
  • Big in size
  • 4 Plugs (One above bathroom, one in small room, 1 leading to portal, and one above ladder)
  • Comes with bathroom and tram
  • Easy access to Train portal
  • Comes with vending machines

Cons:
  • Nearest water source is in mines
Dig Site > Front Office
A cozy little area in the entrance of the Dig Site, plenty of space out front with a stare case being the only way inside

Pros:
  • Space not bad
  • Cozy
  • Bathroom close by

Cons:
  • No nearby water source
  • No nearby plug
Dig Site > Site Office
The obvious spot to set up base in the Dig Site, also a place you'll visit in your travels!

Pros:
  • Nearby water source (two giant tanks)
  • Plenty of space
  • Easy to expand if needed
  • Not too far from Tram

Cons:
  • While close, port-a-potty is a bit too far to be convenient
  • No plugs
  • Vending machine is broken :(
Dig Site > Hidden Controls
A very small area that will probably be better as an outpost

Pros:
  • Comes with plug
  • Close to Toilet
  • Water source nearby
  • Potential to expand by building over Behind Office Site location

Cons:
  • Small and cramped, be better as an outpost
  • Far from everything
Dig Site > Behind Site Office
A large area tucked behind everything. With it being as large as it is, it has tons of potential!

Pros:
  • Lots of flat, open space
  • Toilet nearby
  • Right under water source
  • Huge potential to make second floor

Cons:
  • No nearby plug
  • Out of the way
  • Fairly dark
Dig Site > Front of Site Office
We've seen the behind, now it's time to look at the front!

Pros:
  • Plenty of Space
  • Potential to build into Behind Site Office
  • Comes with Port-a-potty to handle yo biniss
  • Relatively close to water source

Cons:
  • No plugs
Dig Site > Top of Site Office and Giant Digger
High above everything, overlooking the Dig Site lies this area.

Pros:
  • Several large flat areas
  • Easy access to Mines Antejuice Chamber

Cons:
  • Up high, watch your step
  • No nearby toilet
  • No nearby plug
  • Far from everything
Synchrotron > Monitoring Room
The first place you see before you go into Manufacturing, also your shortcut to the rest of Synchrotron

Pros:
  • Aesthetically Pleasing
  • Comes with a nice glass chamber art piece
  • Comes with charging station
  • Near the entrance to Labs once you progress far enough

Cons:
  • Noisy Neighbours with pew pew machines
  • Only 1 plug
  • Standing next to the glass chamber/charging station gives you radiation
  • No nearby water source
  • 2 nearby toilets in opposite directions that require you to move to a different level
Synchrotron > Lower Level
A large open area with tons of potential for a base, with plenty of resources nearby!

Pros:
  • Huge, open flat area
  • Comes with one central plug
  • Nearby Port-a-potty
  • Somewhat nearby charger

Cons:
  • No nearby water source
  • Synchrotron will vanish after certain event
  • Far from everything
Synchrotron > Mid Level and Watch Tower
Another large area with plenty of amenities included.

Pros:
  • Huge area
  • Comes with Charger and Port-a-potty
  • Great view of Synchrotron (or giant hole after certain event)
  • 2 plugs (one in watch tower, one by shipping containers)
  • Easy access to Manufacturing Crossroads and Labs entrance

Cons:
  • No nearby water source
  • Far from everything
Synchrotron > Hallway
The area between the Crossroads and Synchrotron lies this wonderful beauty!

Pros:
  • Unique aesthetic
  • Good space
  • Close-ish to check in
  • Nearby vending machine

Cons:
  • No plugs
  • No nearby water
  • Toilet is just a bit farther than I'd like
Final Word
That's it for Manufacturing! It is done! Definitely looking forward to the next section. I figured it would be Wildlife Pens/Labs, but trying to figure out how to divide is going to suck since it's the largest area in the game. I might skip it for now and jump straight to Security or Hydroplant, not entirely sure just yet. Either way, I hope you enjoyed! See you next time!
5 Comments
ℍ𝕪𝕡𝕒𝕟𝕠 16 Aug @ 8:50am 
We have our Base on Top the Bridge by the first 4x Tram Hub, and around the corner behind the Glass wall.
Baka Racker 23 Jan @ 3:27pm 
Haha, I just stumbled across that one recently, Koch H.

Security sounds like a shorter guide, for sure, Atlinsmere.
Atlinsmere  [author] 22 Jan @ 10:33am 
Glad to have helped Koch!

In other news, I think I'm going to try and get another guide up before the next update. It's going to need to be a small area, so I'm thinking I'm going to do Security next. We'll see what the week brings me though
Koch H 21 Jan @ 9:45pm 
OMG the Derailed Train!!!! I never know how to open the yellow door near by the mapping room!!! Thank you!!!!
Baka Racker 20 Jan @ 5:10pm 
Keep the base guide train rolling!