Abiotic Factor

Abiotic Factor

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Atlin's Potential Base Locations - Office Sector
By Atlinsmere
An in depth look at possible locations to find your forever home within The Office Sector!
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Introduction
Hola, what's good? I created this guide as a way to help new players, and possibly even older players find different places to possibly build their base. There is going to be spoilers, so if you don't want any then please, kindly go away and save yourself! Also please note, the pros and cons in each section are purely subjective!

This first guide is going to cover all 3 levels of the Office Sector. You'll notice some of the images show my HUD, that's because I didn't realize I could hide the HUD until afterwards and was too lazy to go back and fix it. You'll also notice two different types characters being played. Put it simply, I got sick of breaking my legs.

If people like what I do here, I might continue with more in this series and make more guides for other sections of the games, probably start with Manufacturing and go from there. Anyway, I've rambled enough, please enjoy my discoveries and suggestions.
Other Guides
See my other Potential Base Locations:
Cafeteria > Main Cafeteria
The Cafeteria adds one of the largest spaces in the game.

Pros:
  • Large Space
  • By Bathroom
  • Not too far from Trams/Water Source
  • Access to several Vending Machines and a Coffee Machine Nearby
Cons:
  • Might Be a bit farther away from Trams/Water than you'd like
  • Space might be too large for single player
  • Only 2 Outlets in each large area
Cafeteria > Level 1 Security with Kitchen
Just a small little security area with the kitchen included for more space.

Pros:
  • Smaller Space for Single Player
  • Bathroom Not Too Far Away
  • Not too far from Trams/Water Source
  • 3 Outlets with one just outside The security Door
  • Shutters in Kitchen close for added security
  • Access to working stove top with frying pan for early cooking
  • Has Coffee Machine and access to Vending Machines close by
  • Has a couch for a place to sleep early game

Cons:
  • Might run out of space quick if playing with multiple people
  • Can feel claustrophobic with lower ceiling and furniture you can't remove

Cafeteria > Flow Transit Door and Storage Room
An area locked behind the Flow Transit door

Pros:
  • Plenty of Shelves for storage
  • Access to an Anvil before you get to level 3
  • 3 Outlets
  • Close to Cafeteria amenities, including the bathrooms and vending machines
  • Next to broken pipe for potential quick travel in future update

Cons:
  • Locked unless you crawl through the vent at night to stop the fan blade
  • Shelves can't be moved
  • Further from the Trams/Water source than necessary
  • Can feel a little claustrophobic


Main Lobby > Central Platform and Warren's Office
The first area you see in the Main Lobby

Pros:
  • Decent area coverage for single person or multiple if you expand from this location
  • Free Charging Station
  • Close access to Water Source/Trams
  • Next to Warrens Trading Station for easy access to Peas
  • Several Plugs nearby including 1 inside Warrens Office
  • Defense Team Bobblehead inside Warren's Office

Cons:
  • Roaming Security Bot at Night, might find and destroy your base or kill you
  • Lab Rat runs around, might smack you while you are busy
  • Nearest bathroom is back at Cafeteria
  • Need Level 1 Security Clearance to get into Warren's Office

Main Lobby > Silo 1 Door
Right beside Central Platform/ Warrens Office so could make a wonderful expansion for the previous section.

Pros:
  • 2 Plugs
  • Door you can open if you want quicker access to Cafeteria, or you can keep closed to make it have a more enclosed feel (Once opened, door can NOT be closed)
  • Close to water/Trams/Charging Station

Cons:
  • Dark so you will need lights
  • Security bot shouldn't, but still may find your base
  • Closest bathroom is in Cafeteria
Main Lobby > Tram Station Platform
Lurking on the opposite side from the cafeteria, across a walkway lay this area.

Pros:
  • No enemy Spawns
  • Close to Water
  • Right next to Trams

Cons:
  • Bathrooms far away
  • Inconvenient early game to get to since you have to walk through the corridor every time
  • Only 1 plug

Main Lobby > Space by Wildlife Pens and Server Room 01
A nice large area with tons of potential, just to the left when exiting the cafeteria.

Pros:
  • Large enough space you could build a second floor
  • Close to Water/Trams/Charging Station
  • 4 Plugs, 2 in Large Area, 2 in Server Room
  • Once Unlocked, Easy Access to Wildlife Pens/Labs/Security
  • Plenty of Wall Space for Portraits/Paintings/Decor

Cons:
  • Not close to any bathroom
  • Security Bot might find your location
  • Raid Spawn is in the middle of the room
Main Lobby > Conference Room, Balcony, Top of Warren's Office
A fun little section on the second floor of the main lobby!

Pros:
  • Aesthetically pleasing
  • Close to Water/Trams/Charging Station
  • 3 plugs total (1 by balcony, 1 in conference room, 1 below roof)
  • Somewhat close to Manufacturing
  • Close to cart recall

Cons:
  • Nearest bathroom is towards Manufacturing in the port-a-potty
  • Glass can break in Conference room with no way to fix it
  • Security Bot may find your location
Data Farm > Above The Cubicles
High above those working hard, here you find a secret hide-a-way

Pros:
  • Away from Danger
  • Large flat area to build a base
  • Basically elevator access only makes life easier
  • Nearby Slushie Machine/Vending Machines/Refrigerator/Stove (Though it needs to be fixed)

Cons:
  • If you aren't careful, you could fall and break your legs
  • While a bathroom is close, you have to run through the cubicles to get to them safely
  • Closest water source is the Pool, accessed either by going through the door up top and making your way there (safest way), or running across the office
  • Only 1 plug
  • Easy to misstep and fall
Data Farm > Cubicles and Office
A nice little area on the far side of the Data Farm

Pros:
  • Plenty of Space
  • Close to Bathrooms
  • Close to Hydroplant Tunnel
  • Free Charging Station
  • Ability to look at Randy Savage whenever you want

Cons:
  • Glass can break on office
  • Will need some work done in order to secure it
  • Nearest water source is The Pool, on the other side of the Data Farm

Data Farm > Under Office and Missing Tram
Just a small, out of the way area with potential.

Pros:
  • No Enemy Spawns once taken over
  • Would be a great expansion for Cubicles/Office
  • Comes with free icecream and a backpack
  • Fantastic view of Hydroplant

Cons:
  • Inconvenient to get to with only one entrance out
  • Does require you to build in order to expand your base
  • Floor is uneven and cramped
  • Only 1 plug
Data Farm > Storage and Tram Station
A section pleasing to the eye with an okay amount of space

Pros:
  • Aesthetically pleasing
  • Great View of Hydroplant
  • Easy access to Hydroplant Tunnel
  • Next to Bathrooms
  • Close to Charging Station
  • 2 Plugs (1 in storage, 1 in Tram area)
  • Vending Machine Access
  • Could expand to Under Office/Missing Tram area
Cons:
  • Nearest water source is the Pool
  • Can't move crates in storage
  • Not close to Main Lobby Tram Station
Pool/Gym > Pool, Gym, and Kitchen
While you could make a bunch of smaller areas here, I would suggest making it one big base

Pros:
  • Huge space so you won't run out of space anytime soon
  • Diving Board go boing
  • Water Source nearby
  • If dirty, can jump in pool to get clean
  • Kitchen is right next door with a fridge, slushie machine and stove (although stove needs to be repaired)
  • Just outside Kitchen are Vending Machines
  • Plenty of early game storage in Locker Room
  • By covering up pool with platforms, you can increase the space you have
  • A zip line if you're bored
  • Bathroom next to locker room
  • Close to Main Lobby where Trams are
  • If couch is left between Locker Room/Data Farm, you don't have to worry about enemies coming through there
  • 7 Plugs (1 in Pool Room, 1 in small pool room, 1 in locker room, 1 in lower gym, 1 in upper gym, 1 in upper gym office, 2 in Kitchen)

Cons:
  • Might be hard to defend early game due to it's size
  • Enemies can fall in water and be hard to fight, especially if they have ranged attacks
  • Glass can break in Gym
Reception/Level 3 Lift > Reception
Entry area to the Reception area in Office Sector

Pros:
  • By Main Lobby
  • 3 Plugs (2 in reception, 1 in hallway)
  • Aesthetically pleasing
  • Close to Level 3 Elevator

Cons:
  • Nearest Water source is Main Lobby
  • It is a little cramped, can't move reception desk for more room
Reception/Level 3 Lift > Bio Lab D
Basically just a long island

Pros:
  • Several Cupboards for early storage
  • Close to Main Lobby
  • Close to Pool for water
  • Close to Charger
  • Closet with plenty of shelves for storage
  • Great additional for Reception
  • Close to bathrooms
  • 2 Plugs
  • Close to Level 3 Elevator

Cons:
  • Narrow, so you'll have to be creative while placing items if you're claustrophobic
  • Can't move central cupboards/island for more space
  • Glass at entrance can break
Reception/Level 3 Lift > Office 1
A small office just by the reception desk

Pros:
  • 1 entrance with a door
  • Good starter location
  • If planning to move to Security Office Level 2, makes the best choice as a temp base
  • By Level 3 elevator
  • 3 Filing cabinets for early storage
  • Hanging electrical wire is perfect for taking out Security Bots early game

Cons:
  • 1 Plug
  • Small and cramped
  • Cubicle walls can't be moved
  • Nearest Water source is Main Lobby/Pool

Reception/Level 3 Lift > Office 2/Hallway
A bright area with nearby conveniences

Pros:
  • More Space than Office 1
  • 2 Plugs (1 in Hallway, 1 in Office 2)
  • Close to Level 3 Elevator
  • Close to Charge Station
  • Guaranteed Large Storage Container with several smaller ones nearby
  • Hallway stays lit at night
  • Drink Machine nearby

Cons:
  • Glass in hallway can break
  • One office is electrified, making it near useless for base building
  • Cubicle Walls can't be moved, Bookshelves can't be moved
  • Wandering enemies will attack barricades in Hallway, or attack glass while trying to get to you
  • Closest bathroom/water source is Pool/Locker Room
  • Not close to Main Lobby Trams
Reception/Level 3 Lift > Elevator Observatory
Small enclosed area by reception entry

Pros:
  • No enemies
  • By Level 3 Elevator
  • 2 Plugs up top, 1 just outside security door (perfect for defences)
  • Somewhat close to charger
  • Somewhat decent view of Elevator/Hallway

Cons:
  • Need Keypad Hacker (Tier 1) to access
  • Closest bathroom/water source is Pool/Locker Room
  • Not close to Main Lobby Trams
Reception/Level 3 Lift > Laser Hallway and Office Hallway
Sometimes you need to get creative and turn hallways into homes

Pros:
  • Aesthetically pleasing
  • Plenty of resources in Office Hallway
  • 5 Plugs (1 in each office, 1 in long hallway, 2 in Laser Hallway)
  • Would make a good addition for Data Farms > Storage/Tram
  • Close to bathrooms
  • Close to charger

Cons:
  • Not a lot of space
  • Laser hurts
  • Closest water source is the pool
  • Several wandering creatures
  • Office Hallway requires Hackerpad (Tier 2)
Level 2 > Security Office
Everyone's favourite room, Level 2 Security

Pros:
  • One of the safest locations in the game
  • Charging Station
  • Vending Machines and Coffee Machine
  • Locker Room for early storage
  • Comes with a bathroom
  • Zipline to Manufacturing and port-a-potty (Great for multiplayer)
  • Shutters that can close once fixed
  • 6 Plugs (1 in first floor small room, 1 on main floor, 2 on upper floor, 1 by zip line, 1 in shooting range)
  • Relatively close to Main Lobby Tram Station

Cons:
  • Keypad Hacker (Tier 1) required to access
  • No nearby water source (closest Main Lobby/Main Level 3 Elevator)
  • Can't move Reception Desk
  • Can't Move Lockers for more room
  • Might make game too easy once properly defended
Level 2 > Manufacturing Lift
Just a lift behind Level 2 Security which leads to the Main Lobby

Pros:
  • Plenty of Space
  • Close to bathroom
  • Close to water
  • Close to Main Lobby Tram
  • Easy access to Manufacturing
  • Easily accessible by vehicle
Cons:
  • Only 1 plug (Level 1 hallway)
  • Only accessible after Flathill
Level 3 > L2/L3 Junction and Far Garden Portal Room
Your first adventure into Level 3 should lead you here

Pros:
  • Aesthetically pleasing
  • 3 Plugs (1 in Junction, 1 in Portal Room, 1 in Level 3)
  • Decent Space with no enemies
  • Easy Access to Far Garden
  • Nearby water source on ground just past electrified water on Level 3
  • Easy Access to Level 2/Manufacturing
  • Could probably build in Portal Room for more space
  • Natural defenses with electrified water
  • Close to Level 3 Check-In if you don't have a bed

Cons:
  • Junction room is small
  • Have to jump over electrified for water for nearest water source
  • Not close to Main Lobby Trams
  • Nearest bathroom is on level 2, by Manufacturing door
Level 3 > Executive Office Block
A series of smaller rooms make up this area

Pros:
  • Several interconnected rooms with Doors
  • Plenty of space
  • Comes with Charger
  • Close to bathroom
  • Close to multiple water sources
  • Several Filing Cabinets for early storage
  • Right beside Level 3 Check-In if you don't have a bed

Cons:
  • Some rooms are small
  • Cubicle walls can't be moved
  • Glass window in office can break
Level 3 > Cubicles, Executive Office, and Board Room
Just a nice mix of open and closed area on Level 3

Pros:
  • Plenty of space
  • Aesthetically Pleasing
  • 5 plugs (1 by Fountain, 1 by cubicles, 1 in office, 2 in board room)
  • Comes with Bathroom
  • Charger nearby
  • Fountain acts as water source
  • By Level 3 elevator
  • Easy access to Flat Hill
  • Cubicles act as natural dividers in space

Cons:
  • Glass can break on Office and board room
  • Far from Main Lobby Tram
  • No Vending Machines
Level 3 > Kitchen and Silo 3 Viewing Room
A nice off the beaten path area in Level 3

Pros:
  • Kitchen comes with Refrigerator, and stove that needs to be fixed
  • Vending Machines
  • Great View of Flat Hill Portal Room
  • Good amount of space
  • 4 Plugs (1 in Kitchen, 1 in Hallway, 1 in Viewing Room, 1 in Office)

Cons:
  • Dark
  • Glass can break in Viewing Room
  • Nearest water source is by level 3 electrified water
  • Right beside Security Bot
  • Nowhere near Main Lobby Tram
  • Closest Bathroom is Executive Office Bathroom
Level 3 > Elevator, Small Security Room, and Supply Room
Just an interesting area to build a base

Pros:
  • Close to water/bathroom/Level 3 elevator
  • A couple lockers for early storage
  • A room with several shelves for storage
  • Good amount of space
  • Optional balcony room for a little extra space
  • Easy access to Flat Hill for farming runs
  • Plenty of Space
  • 5 plugs (1 by fountain, 1 in main room, 1 security room, 1 in balcony room, 1 on other side of Silo 3 door)
  • Close to 2 chargers
  • Close to Cancel Fog event button
Cons:
  • Wandering Exor may attack you
  • Far from Main Lobby Tram
  • Balcony Room needs Keypad Hacker (Tier 2)

Level 3 > Silo 3/Flathill Portal Room
A unique little area housing a portal to Flathill

Pros:
  • Comes with 2 chargers
  • Comes with Cancel fog event button
  • Multiple lockers for early storage
  • Good view of portal room
  • Close to water source
  • Close to Level 3 Elevator
  • Decent space
  • Can build on top of viewing room for more space

Cons:
  • Only 1 plug (upper deck)
  • Closest bathroom is executive office
  • Wandering Exor may find you
Level 3 > Physics Lab D and Analysis Office
A unique area that takes a little bit of time to get to

Pros:
  • Decent space
  • Close to Charger/water/bathrooms
  • Comes with Coffee Machine
  • 3 Plugs (1 by Radiation Room, 1 in main room, 1 in Analysis Room)
  • halfway between Flathill and Far Garden

Cons:
  • Analysis Room area is claustrophobic
  • Knocked over door between radiation room and Physic Lab D can't be removed
  • Not close to Main Lobby Tram
  • Only accessible after Flathill
Final Word
I know I missed a few smaller places, but feel free to use as little or as many places as you want! If people want another guide like this, I might do manufacturing next. I hope this helped you come up with some new ideas for your next playthrough whether it be your first or 100th.

Side note: Uploading all these images through Steam app was a nightmare... Gonna have to do it through web next time -_-
12 Comments
Atlinsmere  [author] 4 Feb @ 3:24pm 
Honestly, I think top of Warrens office is slept on for a location. I added a bit more space in the guide for expanding your base but yeah. It is a good spot indeed
RoseyWosey 4 Feb @ 11:29am 
my go to spot for my base is always going to be on top of Warrens security shack. i hope they keep it buildable with all the updates to come. the bot cant reach you and the spawns of most portal storms cant reach the top of the shack, PLUS its very central once you get into labs and unlock all the trams.
я бездарность 12 Jan @ 2:03am 
I guess, there are just a few good base choices in Manufacturing West: antejuice lake and blacksmith
Atlinsmere  [author] 10 Jan @ 2:28pm 
For those curious, I am currently in the process of working on Manufacturing. It's just taking me a bit because of the vast area included. I'm contemplating breaking it into 2 parts in order to make it easier to look at. Manufacturing is actually a pretty huge area, between the shipping area, Blacksmith/Garage, Mapping Center, Mines, Synchrotron, and Dig Site. The area is huge.

After Manufacturing, I'll probably tackle Wildlife Pens/Labs, followed by Security then Hydroplant. Then after that tackle the Portal Worlds. It's just going to take a little time

So... more locations soon <3 See you then
я бездарность 10 Jan @ 4:36am 
might break the game but proper base-building may make the future content look feeble
я бездарность 10 Jan @ 4:32am 
you always need both tier-II and tier-III CPUs which you can farm with laser turrets, then raids. It's the best source of security sector items aside from going on Voussoir raids (both the items and neutrinos so you can build a Hydro base and safe looting routes to Voussoir

Then goes the Rise map as a solid source of hose and other frequently used items you can build a base near the Rise and make roads to the RECYCLES area so you have the best of both worlds

AND THE CHERRY ATOP OF THE BASE JAM
the flat world base... matter synthesizers+large plots with water dispensers to the fullest just build them and the game turns into factorio

Literally just do all the bases in portal worlds either build loot shortcuts and you will effortlessly restock all the resources you need
я бездарность 10 Jan @ 4:22am 
or even labs since you can farm CPU
я бездарность 10 Jan @ 4:21am 
I guess hydroplant could by a great base location and you can counter raids completely via building on the cliff above residences
Monolith Preacher 9 Jan @ 7:00pm 
GG on guide but this game feels very centered around starting area so no point moving far away from it
Baka Racker 5 Jan @ 1:02pm 
Excellent guide, quality content, very well done. I'd love to see your ideas for other sectors!