RimWorld

RimWorld

173 ratings
Chronos Pointer - Schedule Menu Enhancement
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
345.555 KB
15 Jan @ 8:44am
23 Jul @ 2:36pm
16 Change Notes ( view )

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Chronos Pointer - Schedule Menu Enhancement

Description
Description
Requires Harmony.

ChronosPointer provides an intuitive and visually appealing way to track time in RimWorld, making it easier to manage colonists' schedules and activities throughout the day and night cycle.

All features can be toggled and customized in the mod settings, allowing you to tailor the experience to your liking.

Safe to add to existing save!

Features:
  • Hours Bar: A bar above the hour numbers in the schedule window, visually representing day and night cycles.
  • Dynamic Arrow: Moves in real-time, precisely indicating the current hour and minute.
  • Hours Bar Time Indicator: A small line at the arrow’s tip, spanning the height of the Hours Bar, tracing the passage of time.
  • Full-Height Time Indicator: A vertical line spanning all pawns' schedules, moving in sync with the arrow to show the current time for all colonists at once.
  • Customizable Colors: Adjust colors for the arrow, highlight, cursors, bars, and almost everything else to suit your preference.
  • Incident Interactions: The Hours Bar updates its color based on the map state for current events such as Solar Flares, Eclipses, and Auroras.

Compatibility
Should be compatible with most mods that fiddle with the Schedule Menu, unless features are added to the top (like Custom Schedules). The buttons will still work, but there will be UI overlap.

DLC:
  • ✅ Royalty
  • ✅ Ideology
  • ✅ Biotech
  • ✅ Anomaly
  • ✅ Odyssey

Mods:
  • ✅ Schedule Everything
  • ✅ Reading Schedule
  • ✅ Zone To Schedule
  • ✅ Pwnyta's Defaults
  • ⚠️ Schedule Clock - Not recommended, but you can disable ChronosPointer's Main Cursor to avoid overlap.
  • ⚠️ Grouped Pawns List - Disable "Restrict" in mod settings. (Options -> Mod options -> Grouped Pawns Lists -> Tables -> Restrict)
  • ⚠️ Custom Schedules - UI Overlap; buttons still work.




Credits & Links
Authors: CoolNether123, TreadTheDawnGames, ZManJim

Support the Developer
If you enjoy my mods and want to support my work, or help me acquire additional DLC for better mod compatibility, consider leaving a small tip here:
https://buymeacoffee.com/coolnether123
Popular Discussions View All (2)
0
18 May @ 8:26am
1.2, 1.1, and 1.0 support is coming.
CoolNether123
0
17 Jan @ 4:45pm
Future additions/Support
CoolNether123
55 Comments
TAW | Shadow_Beetle 27 Oct @ 12:56pm 
sounds nice gonna try!
JoeOwnage 6 Oct @ 9:16am 
if you added the ability to schedule different work types this mod would be even more fire, especially if it included complex jobs
James Jakobs 27 Sep @ 5:43am 
great mod! that needs to be in the mod description. thank you though
_Sumarbrander  [author] 14 Sep @ 4:52pm 
@veoba
Options -> Mod options -> Grouped Pawns Lists -> Tables -> Restrict
veoba 14 Sep @ 4:09pm 
Grouped Pawns List - Disable "Restrict" in mod settings.
Where is it in that mod?!
Gman 29 Jul @ 12:50am 
Thank you this is a beautiful mod :HAMSTERS:
CoolNether123  [author] 30 Jun @ 1:05pm 
It is fixed! Thank you, will make sure to not have that happen again.
0。0 21 Jun @ 12:53am 
0。0 14 Jun @ 12:58am 
a warning log:
Tried to use an uninitialized DefOf of type TimeAssignmentDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
CoolNether123  [author] 28 May @ 8:59pm 
Thank you for replicating it! I'll get it looked at and fix it.