Arma 3
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JSRS SOUNDMOD 2025 Beta - RC3
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Data Type: Mod
Mod Type: Sound
Tags: Tag Review
File Size
Posted
Updated
947.678 MB
15 Jan @ 4:53am
11 Jul @ 7:50am
20 Change Notes ( view )

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JSRS SOUNDMOD 2025 Beta - RC3

Description
Welcome to a next era of immersive sound for Arma 3!

JSRS SOUNDMOD 2025 takes the audio experience to the new level, setting new standards for authenticity and creating a seamless, all-encompassing soundscape.

🌟 What is it?
JSRS SOUNDMOD 2025 is the evolution of the beloved soundmod, delivering a revamped and modernized sound environment for Arma 3. The focus is on creating a unified and immersive soundscape for all assets.

🛠️ Key Features:
Completely reworked sounds:And much more to enhance your battlefield immersion!


📥 How to Install and Use:
Easy as always:

🚧 Important Notes:
This is a Beta version (RC3).
Frequent updates are based on your feedback! Join the discussion to shape the mod's future. Support on Patreon for exclusive access to development builds and direct involvement in new features.


🔗 Links to Discord and Patreon:
JSRS Soundmod 2025 Discord Server[discord.gg]


Your feedback, bug reports, and suggestions are greatly appreciated! Thank you for your support, which makes JSRS Soundmod possible.

JSRS Soundmod Patreon Support[www.patreon.com]


Become an Operator and join the frontlines of development! As an Operator, you'll gain exclusive access to:
    Early Access to Beta Versions: Test new features and updates.
  • Active Development Participation: Provide valuable feedback to shape the future of the mod.
  • Exclusive Discord Role: Stand out in the community and unlock Patreon-only channels.
  • Priority Support: Get prioritized responses to your questions and suggestions.

Your contribution of $5/month not only supports the mod's continued growth but makes you an essential part of its evolution. If you enjoy my work and would like to support me, any donation is greatly appreciated. Your contributions help me keep the mod updated, improve it further, and continue its development.

Paypal[www.paypal.com]
Patreon[www.patreon.com]


Thank you for your support! ❤️


Follow me on Instagram![www.instagram.com]

Enjoy the enhanced sound experience! 🎶
Dennis (LordJarhead)
Creator of JSRS-Soundmod


Popular Discussions View All (2)
1
17 Aug @ 5:41am
Praetorian 1C
TEMPLAR
1
11 May @ 3:12pm
Bug Report - Beta RC2.1
SkepticJoker
335 Comments
FARTWO 30 Aug @ 10:02pm 
Is this compatible with the ArmA2 Sounds mod?
/715/ФАРШ 28 Aug @ 8:07am 
Очень хочу надеятся что автор мода не забросил работу
Martin Luther Ping (M.L.P) 27 Aug @ 7:27am 
I have just now realized an issue. Not sure if this is on my part but if using jsrs with Rhs. The A-10 Brrt works fine when at distance in a single/hosted server. When used in a server hosted server it tends to not work for some reason
Rascho030 23 Aug @ 4:33am 
I'm playing the CUP Weapons mod, but unfortunately the weapon sounds don't change at all — not for the AKM, M16, etc. Is this a bug? The RHS weapons and USAF ones do change, even though I have both activated. AiO Compat Files RC3?
SempeR 22 Aug @ 5:00pm 
zeroing sounds will be good
arthurl.sullivan 11 Aug @ 12:18am 
what map was that
Machine Gun Kelly 7 Aug @ 3:40pm 
@[AR Nr.1] Rayn - From what I know, the last mod loaded will be the sounds that will be played.

It will NOT play '2 sounds' for a m16...just one...and that one that will be played will be the last mod loaded.

Now, if 'mod A' had a sound for a car and 'mod B' did NOT, even loading both and 'mod B' being last, the car sound WOULD work as there is NO DUPLICATE SOUND for a car in 'mod B'.

When there are duplicate ITEMS, ARMA will use the LAST ONE TO LOAD.

The above is true for ALL AND ANY MODS...


If you know anything about Oblivion/Skyrim, ARMA mods load the SAME WAY as those do.


Think about it, how would ARMA (or ANY program) KNOW which sound to play for a m16? The old one or the new one? Which one? See the problem? Thus, last loaded is used...


The above was a VERY simple answer to your question!


:)
[AR Nr.1] Rayn 7 Aug @ 1:13pm 
What happens if I activate JSRS SOUNDMOD and JSRS SOUNDMOD 2025 Beta at the same time?
_mickey_ 5 Aug @ 12:07pm 
@Babal Disfarcado

I absolutely agree with you.
_mickey_ 5 Aug @ 12:04pm 
My opinion - the mod sounds good only when shooting from the first person view and only with hand weapons. Most of the player's weapons are made well.

However, the sound of the battle as player background sounds very muddy. There is a poor sense of distance and no clarity for whole battle.

Sometimes, what should sound loud, sounds quiet, while what should sound quiet sounds much louder! It looks like the balance is distorted.

For example - Shots with a supressors, UGL shots are super loud, while explosions are quiet, player running steps are super-mega quiet, heavy vehicles weapons (tanks, APCs) are quiet, the sound of the environment (forest, jungle) is quiet, the fire reverberation inside buildings is quit.

Simple example - the M134 Minigun fire is terrible, because some hand rifles with a supressor will sound even louder!