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Sadly because of the way it shares textures between windows, and my lack of control over text colours, I can't really fix that one. (Though I could make the light brown UI colour slightly darker perhaps)
Thanks for the great mod!
Unfortunately, I have a problem with the visibility of some numbers. If you look at the happiness you can see the % for the cause of unhappiness in red quiet well. But the actual numbers of affected induvudual behind that are nearly invisible, especially during winter.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545969518
Sorry mixed up the names!
Thanks for the great mod!
Unfortunately, I have a problem with the visibility of some numbers. If you look at the happiness you can see the % for the cause of unhappiness in red quiet well. But the actual numbers of affected induvudual behind that are nearly invisible, especially during winter.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545969518
I would like to ask you some technical questions, if you don't mind:
1) Would it be in theory possible for me to alter your mod so that it saves maximum amount of the GUI screen area and minimizes or even removes the need for scrolling in the citizens, buildings and vehicles details windows? I just want to see all info at once. The need for constant scrolling is truly killing me as it wastes so much time.
2) Is there a way how to mod font sizes in the game so that I can save even more space?
3) Is it possible to change the game files so that the data (such as consumption of resources etc.) currently represented by bar charts are represented by line charts as with resource prices, for example? The bar charts are useless for spotting patterns and trends the way they are implemented in the game.
Thanks!
(I mean it'll still work fine, it'll just have old style UI/missing building data etc for DLC buildings)