Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Leugi's Haiti Civilization and Touissaint Louverture (GS version)
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Type: Mod
File Size
Posted
Updated
117.726 MB
13 Jan @ 5:16am
17 Jan @ 9:00am
3 Change Notes ( view )
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Leugi's Haiti Civilization and Touissaint Louverture (GS version)

Description
Leugi's Haiti Civilization and Touissaint Louverture (GS version)

Reupload of the original mod by Leugi.
This is an updated version of Leugi's Haiti Civilization and Touissaint Louverture mod. It adds the Haitian Civilization with Toussaint Louverture as its leader for Civilization VI - Gathering Storm (and later).

If you like the Haiti Civilization mod: please support the original creators : Leugi & Captain Lime.
All credit to the original creators!

For more detailed information about this mod please visit the Steam page of the original mod!

DO NOT USE TOGETHER WITH THE ORIGINAL MOD!



What has been updated?
- now compatible with GS and NFP
- needs both DLCs R&F and GS
- StatusMessages have been moved to notifications (NOTIFICATION_USER_DEFINED_7)

What has been tested?
- Mother of Liberty: burst of faith
- Mother of Liberty: policy card unlocking
- Abolition: era scores from removing builders
- Artisan of Abolition: pillaging a tile with a luxury resource grants a free builder

What has NOT been tested?
- AI/computer playing Haiti
- multiplayer

Known problems
- the icons (and their sounds) for notifications of type USER_DEFINED_X are not consistent and can even change during the game!





If you like the Haiti Civilization mod: please support the original creators : Leugi & Captain Lime.
All credit to the original creators!

If you want to appreciate the time and work I put into this update:
Feel free to buy me a cup of tea on Ko-fi to help me stay awake 😉.

[ko-fi.com]

But again: please support the original creators : Leugi & Captain Lime.
All credit to the original creators!
31 Comments
H.Humpel  [author] 4 Aug @ 12:44pm 
@Wonderdoc: thanks for the feedback. I'll try to reproduce this and see what the logs are saying. Just need to find the time to that ... :steamsad:.
Wonderdoc 2 Aug @ 3:03pm 
Has happened with both dramatic ages and without. It happens when the game tries to enter the renaissance. havent tried starting a game in that era yet
H.Humpel  [author] 30 Jul @ 1:43pm 
@Wonderhoc: and/or are you playing witn dark ages?
H.Humpel  [author] 30 Jul @ 1:42pm 
@Wonderhoc: oh oh... really? Never tried it that far.
Is it just when you try to start a game in Renaissance (or later), or does it happen when you use a "normal" start and you enter the Renaissance era?
Wonderdoc 30 Jul @ 1:33pm 
Really fun mod. Sadly it consistently crashes the game for me when trying to enter Renaissance or later eras. I'll have to bench it for now
H.Humpel  [author] 27 Jul @ 6:38am 
@Kalervola: Antagonise's Oirat has just been "rescued", too :steamhappy:.
TrueRebel 23 Apr @ 12:29pm 
Thank you so much for the effort. This used to be my favourite modded civ, I'm so grateful it's back.
Marko Podarko 5 Feb @ 8:43am 
Hello. I believe the 'relationships' section of a leader's menu is part of the base game? I've used it countless times to see how many civs the AI has met. If I and the AI have both met the same civ, then it displays there leader icon under the relationships tab.

The only mod I can think of that may impact the icon showed for the Haiti leader is the 'leader pass visual adjustments' mod, which makes the leader pass leader's icons less 'glossy' ingame.

Thank you for the reply! :D
H.Humpel  [author] 2 Feb @ 10:42am 
@Marko Podarko: thanks for the feedback/report.
Are you using some kind of mod to have the relationships displayed? Because I do not have a "Relationships" entry on this page (even though I met another civ and declared war on it) ??!!
Marko Podarko 28 Jan @ 10:49pm 
it looks like this to me:

https://ibb.co/xtqZbY15