Space Engineers

Space Engineers

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Redistributed Ore 1.1
   
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Type: Mod
Mod category: Planet
Tunnisteet: NoScripts
Tiedostokoko
Julkaistu
Päivitetty
337.075 MB
11.1. klo 9.27
13.9. klo 7.43
2 muutosilmoitusta ( näytä )

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Redistributed Ore 1.1

1 kokoelmassa, tekijä michi84o
Star System Remastered
4 luomusta
Kuvaus
Redistributes the ore on vanilla planets in random locations and depths.

Introduction
In the unmodified version of Space Engineers all ore on planets is placed in a checkerboard like pattern that repeats every 5km. This is great for beginners because they will find all the available ores within their spawn zone.

As an experienced player this is quite boring. There is no real need to explore the map to find especially good ore veins. I wrote a program that analyses the original planet data files and modifies them to redistribute the ore on planets.

Depth Tiers
The original ratios between ores are preserved in this mod. The locations and shapes of the veins are completely random. The depth of the ore is split into 3 different tiers.
Tier 1
Flat veins close to the surface. Similar to vanilla. 3-15m
Tier 2
Medium depth long veins. 40-100m. These are barely detectable by small grid ore detectors.
Tier 3
Very deep very long veins. 140-372m. It is guaranteed that these start at 140m and then dive down up to Tier 4. Large grid detectors can detect these veins.
Tier 4
Very deep bonus tier. 370-450m. Is always connected to a Tier 3 vein.
Each tier contains 3 depth definitions. Tier 4 is an additional bonus depth that goes down to 450m.

These are too deep for you? Here is a script that makes them more flat:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3369846336

I did not assign specific ores to specific tiers. Which ore spawns at which depth is random for each location. The deeper and therefore harder to find veins are much larger which makes finding them very rewarding.

If a vein is supposed to start at a depth below 140m the ore patch will start at 140m and take a dive until it reaches the target depth. This ensures that players will be able to find all ore without ore detector mods. One example is shown in the picture gallery above.
For the most hardcore experience I recommend playing without modified detecters. If you want it a bit easier you can use my Ore Detector 2x mod or similar.

Shapes
I tried to keep the shapes similar sized to the original, only their vertical length can be much larger. Unlike some other ore mods the veins are not flat pancakes but can vary in depth within the same patch of ore. This makes them look more natural. The shapes are procedurally generated and random for each individual patch. Each patch only contains one type of ore.

Mod Compatibility
This mod does not work with other mods that replace the planet generator sbc files, height maps or material maps. It only modifies the planets that come with the game.
My Seams Fixed mod is already included and does not need to be added when this mod is used.
I use different pixel values as the vanilla game to implement the tiers. Scripts like "AQD - Vanilla Ore Distribution" will not work correctly since they expect vanilla values.
"Smooth Voxels" will work.

Miscellaneous
The tool I used to create the new ore mappings is available on my github page.
Only images with a size of 2048x2048 are supported.
https://github.com/michi84o/SpaceEngineersTools
Requires .NET 6 Desktop Runtime
Tutorial:
https://youtu.be/3Do1d0OU4Wg

Better Stone Edition is available here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3413169478

Better Resources Edition:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483692263

Industrial Overhaul Edition:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525911275

Scarce Edition:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3412035274

You are allowed to use any of my files in your own mods.

Error messages in the log about missing files can be ignored. The game will load these from the original files.

Replaced Height Maps for Alien
I made a mod that replaces the height maps for the Alien planet. If you didn't know, the Alien planet uses the same height maps as EarthLike. I made compatible version of that mod which you can find here:
Not compatible with Apex Survival Mod! (WIP)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3505024256
This is fully optional. If you use that mod, put it on top of this mod in the in-game mod menu.
29 kommenttia
Re-Bot 21.9. klo 8.27 
i find this mod quite interesting

though i will note so far in testing I've only ever found cobalt and Iron (maybe a glitch OR bad luck idk yet)

its definitely working cause ive seen the ultra shallow deposits though i did notice that there were a bunch of errors being thrown by the mod in the background (thankfully appears to be minor ones that don't break the mod but probably worth looking into whats causing them)

overall good mod :steamthumbsup:
BooseOG 19.9. klo 7.50 
Sweet I thought so, smashed some out already - dropped links for on them for your mod so they can find the tool
michi84o  [tekijä] 19.9. klo 7.48 
Yes, the 2000 value says that a patch of ore is generated roughly every 2000 pixels.
If you create a small planet or moon, you should multiply that value by 2. Same for the typical size in the ore list.
The whole reason for the 1.1 version is that I forgot about the scaling in 1.0 ^^
BooseOG 18.9. klo 17.22 
Hi. Im making some RO1.1 versions of planets. In your tool which setting is the spreading out of the ore clusters? Is it the default 2000 setting at the bottom?

Is that what you used for the vanilla planets?
2late2die 13.9. klo 11.48 
Ahhhh, so it's not just my bad luck not running into any plants :) Oh well, I've managed so far. Looking forward to the fix.
BooseOG 13.9. klo 8.23 
great work
michi84o  [tekijä] 13.9. klo 7.18 
Currently in the process of fixing my mods. Update should be up within an hour.
Space Viking 11.9. klo 18.04 
@michi84o,

Is there any plans on fixing this one? After the update for Apex all of the harvestable plants are broken if this mod is on. Would love to be able to use this as it adds soooooo much depth to the game. Pun intended of course :D
dskw 8.9. klo 13.24 
Sadly the mod needs an update to work with the freshly released Apex Survival. We have just tested this: Loading into a world without the mod, standing in front of a plant. Then reload with the mod enabled and the harvestable plants are missing.
Resslebear 23.7. klo 16.38 
perfect thanks!