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All mods will be updated as soon as the multiplayer mode for B42 is released.
Thank you for your understanding.🤟
The identifier for Simplified Chinese should be "CN" instead of "ZH_CN", and the identifier for Traditional Chinese should be "CH" instead of "ZH_TW".
I hope the mod author can correct these identifiers.
I was wondering if you could make the recipes a bit more immersive and realistic by adding a bucket of sand as required items when producing concrete.
In real life, concrete always needs water and sand mixed with cement and gravel. Adding those resources to the recipe would make the crafting feel more authentic and challenging, while keeping the balance of survival gameplay.
It would be amazing to see this extra layer of realism in your mod! 🙏
Thanks for considering and for your great work!
I will update all my mods as soon as there will be a stable version.
THANK YOU A LOT FOR YOUR SUPPORT AND PATIENCE
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.GameWindow.initShared(GameWindow.java:161)
zombie.GameWindow.init(GameWindow.java:1400)
zombie.GameWindow.mainThreadInit(GameWindow.java:713)
zombie.GameWindow.mainThread(GameWindow.java:608)
java.base/java.lang.Thread.run(Unknown Source)