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initModule("somecustommodulebooster")
It seems to be surprisingly smooth and straightforward, though I'm unsure about one thing, if you don't mind me asking.
local moduleList = {
initModule("lootrangebooster", getLootCollectionRange),
initModule("radarbooster"),
initModule("scannerbooster"),
initModule("transportersoftware"),
initModule("valuablesdetector")
}
In here, why does only the loot range booster (tractor beam upgrade) get a second thing besides its lua name? Is this just related to your other mod, or would I have to consider more than one thing for some other subsystems as well?