Space Engineers

Space Engineers

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FENRIR VI-X
   
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Type: Blueprint
File Size
Posted
2.249 MB
10 Jan @ 6:09am
1 Change Note ( view )
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FENRIR VI-X

In 1 collection by ÆGIR
Volsung Industries
31 items
Description
Unleash havoc from afar with the FENRIR VI-X, a versatile and deadly war machine built for both long-range strikes and brutal close-quarters combat.

Key Features:

Long-Range Dominance: Launch devastating attacks with the FENRIR's Bite, a unique autonomous missile with advanced tracking and 8 decoys to draw enemy fire.

Built-in Production: Manufacture FENRIR's Bite missiles on-the-fly with 4 integrated welders and a projected blueprint within the missile silo.

Overwhelming Firepower: Equip with 6 assault cannon turrets, 4 rapid-fire gatling turrets, and 8 interior turrets for devastating firepower at any range.

Superior Maneuverability: Powerful hydrogen forward thrusters combined with ion thrusters for incredible speed and agility.

Enhanced Control: 6 hydrogen braking thrusters provide precise control and exceptional evasive capabilities.

Comfortable and Safe: Airtight interior with artificial gravity, 2 cryopods for long-range missions, ample storage, and a single bed for crew comfort.

Easy Operation: Designed for a 3-man crew with a user-friendly bridge featuring a main control seat and 2 passenger seats.

Engage your enemies with a fearsome combination of long-range missile strikes and devastating close-quarters combat. The FENRIR VI-X is a true wolf among stars, ready to hunt down any prey.

Download now and experience the thrill of commanding this formidable warship!

FENRIR'S BITE Missile: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3404526447

BLOCKS: 1380
PCU: 11,002
4 Comments
ÆGIR  [author] 26 Apr @ 7:03am 
@Nipheon My Leviathan is way more reliable. This was just because I wanted a player made missile ship and yes the missile doesn't always behave.
Nipheon 25 Apr @ 9:31pm 
This ship is not reliable. Not enough storage for parts to build more than like 1 more missile. Dont get too close or they blow the back half where the docoys are on the missile before you can launch it. But too far, between 2-1k wont search targets or blast off TOWARD them. It is easy to rebuild though. Just not when it strands you without a jump drive because the missile blew up while launching and took your jump drive with it... I have yet to find an effective ship to fight vanilla factorum.
ÆGIR  [author] 11 Jan @ 5:05am 
@Seraph works great against the Factorum. If you want 4 missiles just have 4 FENRIR'S!
Seraph 10 Jan @ 10:02pm 
In my experience , one missile is not good , minimal 4 is needed to overload minimal Point Defence.