Total War: WARHAMMER III

Total War: WARHAMMER III

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Only 2 of Each Hero (Less Agents, Less Heroes!)
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Tags: mod
File Size
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20.222 KB
7 Jan @ 7:52pm
1 Change Note ( view )

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Only 2 of Each Hero (Less Agents, Less Heroes!)

Description
Agent Limit
Limits both players and AI to only having 2 of each type of Hero or Agent. I didn't see one that limited agents to 2, I only saw one that limited it to 1, so I made this myself quick. It took like 5 minutes and I've never modded TW before.

I recommend using something that increases the recruitment pool of heroes, to give you agency in getting the ones you want within this stricter hero limit.

Keep in mind that this means you'll only be able to choose two magic lores when recruiting spell casting heroes! So choose the ones you want wisely.



No More Hero Spam
I hate that the AI spams heroes and that you as a player are really rewarded for cramming many heroes into one army. An agent cap forces you to differentiate and possibly make more diverse armies, or to use hero types that are normally neglected.

It's easy to find mods that make you overpowered, but hard to find ones that limit you. I think that games are best when you have to navigate limits, and this is where creativity can really shine.

If tides of AI agents still wander your map like they're checking car door handles in a Walmart parking lot, consider combining this with a mod that forces the AI to embed heroes. This also helps the AI, since they won't waste their hero slots with wandering vagrants.

Compatibility
This mod refers to the agent type keys. So If a mod adds a hero and is referring to an agent type that already exists, it should be compatible with this one. However, if a mod adds a brand new type of agent, then it won't be affected.

NOTE: This just changes a database entry so it shouldn't need to be updated, and it should work fine in multiplayer campaigns.
11 Comments
Dread Pirate Tuco  [author] 2 Aug @ 11:27am 
Strange, perhaps the way that certain campaigns work completely circumvents the hero cap entry. They might reference their own entries somewhere.
Flying Fox 2 Aug @ 10:11am 
Interesting. I just tested it, and getting a battle wizard from his colleges of magic doesn't increase the cap at all.
Flying Fox 2 Aug @ 8:27am 
It certainly works in a fresh campaign, I've tried that.
Though the ongoing campaign I was talking about was a Gelt campaign. Maybe his system of increasing the Hero cap circumvents your mod. I'll try a fresh campaign with Gelt to check.
Dread Pirate Tuco  [author] 2 Aug @ 7:35am 
@Flying Fox - Before I published, I did test it with an ongoing one and it worked for me, so there could be something else interfering. I suggest testing to make sure this works for you in a fresh campaign first to make sure there isn't something else messing with it in your modlist. Refer to the compatibility section in the description.
Flying Fox 31 Jul @ 11:40am 
Does this not effect an ongoing campaign? I just loaded into a previous campaign with this mod active, and the caps are as high as they were before.
Dizzy Ioeuy 18 Jun @ 5:03pm 
thanks for this mod. super easy to change to suit my personal limits.
Prince Malkiel 20 Jan @ 5:54pm 
Wonderful
Woizer 8 Jan @ 2:20am 
nice
Deeyourelf 8 Jan @ 12:34am 
Nah thats what I was hoping it was, thats cool
Dread Pirate Tuco  [author] 8 Jan @ 12:34am 
You can only have 2 mages total. So you can only choose 2 lores. Feel free to edit this and republish it if you'd like to change this.