Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3405259204
You can test them both to see the differences between your generated forces and mine.
I have no complains just opinion (as i was just expecting real life physics)
If in case my observations where wrong or misleading sorry - did not spend too much time in your code and english is not my first language.
Either way i'll be waiting for updates to see how it goes for you. And in a mean time i think i'll try to create my own interpretation of realistic aerodinamics (not promising it will be better)
When you close a window script is still working in a background.
To turn of script you need to implement UnloadScript function in your code
Personally i call this function in Window.OnClose event listener
Sorry, what do you mean, like the script isnt being closed when you close down the UI?