Arma 3
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JH UH-1H Huey
   
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Data Type: Mod
File Size
Posted
272.334 MB
6 Jan @ 12:31pm
1 Change Note ( view )

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JH UH-1H Huey

In 1 collection by John
Jh mods
5 items
Description
Description:
This is still a work in progress, expect bugs.

This is a very old project (this is where the UH1X was invented) kept in my drawer of unpublished projects, just like the UH1X this Huey started with Arma 2 samples and was remade in scale and some parts.
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Content:
-The Classic UH-1H in several variants
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Plan:
-Add more textures and variants
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Another projects:
https://www.artstation.com/jh_s
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DISCORD
https://discord.gg/4cC5JEg4Yx
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If you want to help me keep this project up to date and others to come, feel free to donate. :D

https://buymeacoffee.com/johnrhansen

Thank you very much and have a nice flight.


Credits:
Arma Samples By Bohemia

Licence
This addon is published under APL-ND[https://www.bohemia.net/community/licenses/arma-public-license-nd].
-You may not reupload this addon.
-You may not use this addon on monetized servers.
-You may not change/rework any files of this addon.
-You can make textures with the dependency.

If you want to do any of the above, please ask permission first!
Popular Discussions View All (2)
11
18 Jun @ 4:10pm
PINNED: Huey suggestions and new variants/textures
John
0
6 Jan @ 12:52pm
PINNED: Bugs
John
20 Comments
Kurdt_Cocaine 4 Aug @ 7:09am 
I'm sorry but I haven't found any information in reference to the degrees at which it functions relative to the torque.. I noticed the S.O.G. Prairie Fire devs chose to have it not move, would that be possible at all? Flying the CIV variant I observed that the medic bags inside the cabin stick out of the roof, this does not happen with the other two variants..- Speaking of the CIV variant I was curious to know if you'd ever add it for the civilian faction, I would love to fly it around undercover in Antistasi!! (: I've been looking into making repaints for A3, specifically for this mod - with your permission; Hopefully to lessen the workload on all your projects. Other minor details include: some sounds, drain gang, various antennas and metal bits, slingload hoist cable reel, slow speeds in level flight and over correction when using anti-torque pedals in hover. I think this is all, kind regards, Manuel..! Part #2..
Kurdt_Cocaine 4 Aug @ 7:08am 
@John Hey, I wanted to thank you for this mod and put forward a couple of observations, requests and questions; I'm glad to finally see a model that gets the proportions right: It's hard for me to measure down to the centimeter but there's no glaring issues.. The tailboom looks right, cabin looks the right width, the nose seems to have the right slope, the eybrow and nose windows are the correct colour, size and shape. The only thing that to the naked eye is disproportionate is the skids: they extend a little too far out at the front, other than that I'd say it's perfect! I was wondering if you intended for the tailplane (synchronized elevator) to elevate and depress with the collective, if so, it's not wrong but the movement here is way too excessive: almost acts as a spoiler(?). Part #1 becuase Steam limits comments to 1000 characters...
minco 29 May @ 5:11am 
Alright thank you @John:NATO:
John  [author] 27 May @ 8:21am 
@minco, hey thanks for ask, If it is a texture addon with the dependency I don't see any problems :D
minco 26 May @ 11:43am 
@John can i reuplod with reskin one of our guys wants for vietnam olive camo with united states army sign and numbers for realism.
John  [author] 18 May @ 12:35am 
@MAC not for now :D
MAC 17 May @ 7:57pm 
Any news on armed variants? I use this helo the most with SOG. Love it
John  [author] 19 Mar @ 8:11am 
@PitonKapiton, Maybe :D:steamhappy:
THE FALLNE 19 Mar @ 2:18am 
OK:steamthumbsup:
PitonKapiton 9 Jan @ 1:15pm 
Nice mods!Can you make UH-1N,please?