RimWorld

RimWorld

93 ratings
Local's CE Antique Ordinance
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Mod, 1.5, 1.6
File Size
Posted
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5.759 MB
5 Jan @ 1:06pm
22 Aug @ 4:59am
10 Change Notes ( view )

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Local's CE Antique Ordinance

In 1 collection by Local
Local's Combat Extended Antique Weapons
5 items
Description
Buncha cannons

Combat Extended required.
Compatible with the Muzzle flash mod.

Medieval and early industrial artillery pieces, cannons and machine guns.
New types of ammunition and a few new research options.
42 Comments
Vlad Draculea 31 Aug @ 4:55am 
even the bombard/mortar ai wouldn't be able to use? cuz ik in vanilla siege raids the AI does build its own mortar

also the mod i mentioned previously just adds a limited field of view to both player and ai pawns, basically doesn't let them see and hear stuff beyond a certain distance
Local  [author] 31 Aug @ 4:18am 
I have no idea how that mod works, the limited firing arc is a CE feature.

AI cant use any turrets as far as I know.
Vlad Draculea 31 Aug @ 1:50am 
is this compatible with NWN real fog of war mod? i feel like a limited line of sight might cause some targeting issues so just wondering, and also during raid siege does the AI make use of the artillery pieces?
Zacky 0.0 24 Aug @ 8:00am 
Boi, moster mortar is kinda unreachable, cause it uses reinforced barrel and rimworld component (Using Medieval overhaul's basic component)
(I said Kinda cause it might be possible from trading rng???)
AcetheSuperVillain 22 Aug @ 11:27pm 
I really wish there was not-CE version. I like CE, but CE is bug.
Britdz 22 Aug @ 6:09am 
Anyway thanks mate
Britdz 22 Aug @ 6:09am 
SINCE WHEN WAS THAT A FEATURE ON EMPLACEMNTS:steamfacepalm:
Local  [author] 22 Aug @ 5:04am 
I only found this to be an issue with the Monster Mortar, every other weapon including the mentioned Field Gun is already classified as Medieval.

You guys probably just need to use the drop down menus. Click on the available options, weapons are sorted by type.
Britdz 22 Aug @ 2:21am 
Same for me, I think its because field guns etc are classed as industrial, not medieval
Hotch 18 Aug @ 10:55pm 
Hello! I love this mod! Really fits well with my medieval run. Though, I have a question. I have the "field guns" research yet I couldn't build the structures (bombard, mountain cannon, etc). Any tips? Thanks!