Total War: WARHAMMER III

Total War: WARHAMMER III

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Tailored Garrisons
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Tags: mod
File Size
Posted
Updated
2.890 MB
4 Jan @ 7:45am
29 Aug @ 7:07am
26 Change Notes ( view )

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Tailored Garrisons

Description
A comprehensive overall of settlement garrisons for EVERY faction

I was tired of fighting the same cookie-cutter garrisons for every siege battle (which is 2/3rds of all battles in a campaign). I sought to do something about it. After LOTS of hours modding, it is finally here!

This mod adds variety to your siege experience! No longer will you see the same small, repetitive and bland garrisons of vanilla!

What to expect:

Stronger Defence buildings:
Expect more Elite units (included DLC) in Defence buildings. Balance is maintained through similar costs at each building level across all races. (Thanks to Spartan VI for the icons)

Faction Tailoring
Every playable faction (and some appropriate minor factions) will have unique/thematic defence building garrisons. E.g. Clan Pestilens will feature more Clan Pestilens units than other Skaven garrisons.

Military & Infrastructure garrisons
The type of unit is dependant on the type of building and level e.g. Advanced military buildings provide 1/2 elite units whereas infastructure buildings provide 2/3 lower tier units.

Heroes!
All settlement chains have a suitable hero to act as a commander. Other buildings may feature supporting heroes with access to 1 or 2 abilities/spells. And heroes found in capitals, forts and relevant landmarks have access mounts and advanced abilities/spells!

Landmarks garrisons
Landmark now provide thematic units & Heroes where suitable!

Stronger forts
All Fort garrisons feature a stronger commander and more elites appropriate to defending this strategic location.

Garrison "training"
All garrisons gain passive experience overtime to represent them spending their days training for battle (Thanks to Zorbad, TheDuke, Groovewizard and Axl for the script)

TLDR: This mod increases diversity, size and strength of garrisons for all Races!

Feedback, suggestions and bug reports are welcome in the comments below!

Check out my other mods here:
Raise dead changes:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417142260
Bring Back The Mid-Game:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417142180

If you wish to support the mod and contribute towards my next pint, please click the link below:
paypal.me/MGibson20

Compatibility
Should be compatible with all mods that do not modify garrisons of buildings, landmarks or forts

Thank you and enjoy :)
65 Comments
raynay 30 Aug @ 9:47am 
yeah, no problem, thx for each modder working on the game, its just having a rollback option would be quiet handy and easy? (no idea if thats the case but it worked in IEE who also had me offguerd with beta and live)
PIXY_UNICORN  [author] 30 Aug @ 9:43am 
@raynay I hear your concerns. But this was a personal choice as won't have capacity the next couple weeks to update the mod. So I would rather update it now a few days earlier (maybe less if they solve the issue early per CA's discord) than leave it for 2 weeks. I hope that you understand my reasoning.
raynay 30 Aug @ 9:35am 
Also have ctd is there a rollback option....i like ya mod but forcing the beta is a strange thing when the beta for amd cards is a no go...guess there goes my weekend ;-/
PIXY_UNICORN  [author] 30 Aug @ 7:50am 
I have updated the mod to the latest incoming update. You''l need to use the beta version until it goes live next week.
GhostDragonz2000 29 Aug @ 11:50am 
I'm also crashing now after the last update, here is some of the report:

The following mods cause a crash to the Database: Tailored_garrisons_pixy.pack

The first invalid database record is 600452 in table building_level_armed_citizenry_junctions_tables and pack file Tailored_garrisons_pixy.pack
Pontus 29 Aug @ 9:03am 
have there been an update it craches on load up
CheesyRamen 19 Aug @ 1:33pm 
It looks like this is the fault of Landmarks of Legend as Greater Garrisons experiences the same issue.
CheesyRamen 19 Aug @ 1:02pm 
I've only noticed this with the VCounts but there's an incompatibility with Landmarks of Legend (as warned about in the compatibility description), what specifically would cause that?

And are you open to linking submods?
Prysak 𒉭 3 Aug @ 2:20pm 
Quick question about the passive xp gain, how does it compare to the "Garrison Training" mods where every 10 turns they get +1 rank, with a max of 6 or 9, depending on the mod.

Also, I want to thank you for your other mods, Im having a lot of fun with the raise dead changes and mid-game rebalance, u got a good eye for balance mate :steamthumbsup:
PIXY_UNICORN  [author] 15 Jul @ 10:17am 
@Omnplayer I am pleased to hear that it is only a minor incompatibility :)