Space Engineers

Space Engineers

90 ratings
Venator-class Star Destroyer (2 Mods + DLC)
6
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
51.186 MB
2 Jan @ 7:50pm
4 Feb @ 5:03am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Venator-class Star Destroyer (2 Mods + DLC)

Description
Mod.io version is available here.[mod.io]

"General Kenobi, if you can hear us we're through the blockade, the Separatist armada is in retreat. Your reinforcements should be landing in a moment."
(c)


History

First proper wedge-shaped cruiser to see widespread use since the Sith Wars, and the one to ultimately secure Kuat's unquestionable dominance in the field for centuries to come - the Venator-class Star Destroyer.

The true origins of this hybrid battleship-carrier design remain uncertain, but it is safe to say that some of Kuat's pre-war dreadnoughts such as Praetor and Mandator had a significant influence on their future nephew. Proposed and implemented by the extremely talented Walex Blissex, these ships went straight into storage on Kuat's orbital facilities until the times would call for them...

And those times came rather quickly. In 22BBY, Republic had gotten itself involved in a galactic-scale massacre, that would tear the said galaxy apart for 3 full years. Countless Venators participated in every single major battle of the war, with names Negotiator, Vigilance, Resolute, Coruscant Sky and Guarlara forever engraving themselves into the history of naval warfare.

However, nothing's eternal, and Venators had a very bright but equally short mainline career. Towards the end of the war, Republic's High Command was already looking towards upgunning their mainline ships to better counter CIS's heavier cruisers, and so Imperator and Tector classes were conceived. By 18BBY, most of the frontline Imperial Navy already had first generation ISDs paired with V-Wings, while Venators were rapidly pushed into reserve and support roles.

With it's main service life coming to an end, Venators started to surface in the increasingly weird contexts. They were highly regarded among smaller Imperial Moffs, independent Mandalorians, and even pirates got their hands on a couple. Curious was the fact that Rebel Alliance, despite using a plethora of Republic-era designs, never seemed to get their hands on the intact Jedi Cruisers. Possible explanations could include high operating costs, requirement for a large crew, lack of facilities that could repair such a ship and too big of a target to hide from the eyes of Imperial Intelligence. Venators, oddly enough, also served as a backbone for the Restored Empire in 13ABY, even if not for long. And finally, there were rumors of Venators still being used in 137ABY - well into the Legacy Era, and more than one and a half centuries after the war they were built for had ended.

Pros: an absolutely gigantic warship, a true battleship that will make any and every opposition cry in fear.
Cons: do you care about cons when you have THIS?

Tech Data (In-Game)

Capacity:
Too much to list honestly; just look up the Loadouts section somewhere below
Survival Ready:
Pressurized Interior
Fully Connected Conveyor System
No Thruster Damage
9 External Airlocks
4 Docking Arms
50 O2/H2 Generators
257 Large Fuel Tanks
859 Gyroscopes
Atmosphere Rating:
Up to 1.0Gs
Fuel Needed To Escape 40 km 1G Atmosphere:
~20%
Propulsion Type:
Vanilla Large Hydrogen Thrusters (475)
Landing Gear Type:
None
Power Type:
Vanilla Large Reactors (7)
Vanilla Batteries (84)
Armament:
Dual Laser Turrets (22)
Dual Turbolaser Turrets (20)
Triple Turbolaser Turrets (4)
DBY-827 Turrets (8)

Crew

Pilots:
80
Marines:
64
Engineers:
24
Gunners:
16
Officers:
16
Captain:
1
Admiral:
1
Total:
202

Loadouts (In-Game)

-
Early War
Mid-War
Late War
Fighters:
V-19 Torrent (24)
Clone Z-95 (10)
ARC-170 (2)
V-Wing (15)
ARC-170 (6)
Jedi Interceptors:
Delta-7B (6)
Delta-7B (6)
ETA-2 (4)
ETA-2 (8)
Bombers:
BTL-B Y-Wing (8)
BTL-B Y-Wing (4)
-
Gunships:
LAAT-I (7)
LAAT-I (4)
LAAT-I (5)
HAET-221 (2)
Total Craft:
45
30
36
Total Air Crew:
56
42
58

Size (In-Game)

-
Large Grid Blocks
Meters
Length:
255 bl
~637.5 m
Width:
125 bl
~312.5 m
Height:
60 bl
~150 m

Mods Used

Mod Name
Reason For Using
Consequences of Not Using
To give this model large and stable hangar doors (subgrids - bad).
You will loose all hangar doors, but model itself will remain in tact and pressurized.
To equip this model with movie-like armament.
You will loose all weapons (obviously), but you can replace them with anything you want.

Additional Notes
  • Programmable blocks are turned off by default to improve performance. If you still desire to use them - access the terminal and toggle the group "Programmable Blocks" on.
  • I know everyone loves the dual bridges, but this particular Venator is actually controlled from the 3rd bridge, that's closer to the hull. Technically, you can still command ship from the top bridges, but actual control of the ship still has to be done on the 3rd one.
  • Hangars are not pressurized, and were never meant to be - that's why they are separated with airlocks from actual living spaces. If you really, REALLY want pressurized hangars for some reason - you'll have to add air vents and force fields of your choice.
  • Despite my best efforts - yes, this is still a lag machine. You can try to reduce the amount of stuff on the inside using mods, but be careful.
  • And no, I will not make a version with fully opening dorsal hangar doors. It's a gimmick that barely has any use in Space Engineers - especially on the ship, that has 5 (!) hangar openings to begin with.

References
  • Episode III (2005) - outer details, smaller dorsal door seen on the Vigilance
  • Star Wars Chronicles: The Prequels (2005) - measurements and outer geometry
  • Battlefront II (2017) - hangars, reactor rooms, corridors



SPECIAL THANKS



Time is slipping away from Space Engineers, and we all know it.
50 Comments
Alec R.  [author] 20 hours ago 
@Gilgamesh Yeah, can relate to that. Sorry, but no plans right now, and I wouldn't want to make such a small one anyway - it just hurts me to reduce Venator down to a size of a corvette. Some other people including sauron2012 have made smaller renditions in the past, or if it's not imperative to have a Venator replica - my Arquitens is 79 blocks in length, has a functional hangar and it is a much better Space Engineers ship overall. This Venator is a mostly functional monument, and it is really limited in it's applicability.
Gilgamesh 23 hours ago 
This may seem strange to ask, but is there any chance you could make a smaller version? Like 100-ish blocks long? Maybe this is just me but it's hard to use a ship like this in-game because if anything else spawns it becomes a powerpoint presentation.
Alec R.  [author] 17 Sep @ 1:30am 
@sergiogiraldodager Will double check it, but at the first glance - sounds like a mod compatibility problem.
sergiogiraldodager 16 Sep @ 9:02pm 
I have problems with the guns, because the guns doesnt shoot at any enemy target automatically, and when i try to turn up or turn dawn the range of the guns is always 0
The_MandoLorlan 14 Sep @ 5:48pm 
ill save up and eventually get the dlcs maybe 987485647265932465 years
The_MandoLorlan 14 Sep @ 5:47pm 
its ok
The_MandoLorlan 14 Sep @ 5:47pm 
oh
Alec R.  [author] 10 Sep @ 3:57pm 
@The_MandoLorlan Sorry, but that would be too long and too painful of a redesign process. Not to mention that the resulting interior would be as bland as if it's 2013 again.
The_MandoLorlan 7 Sep @ 5:55am 
can you make a venator without dlc please? i can get the mods just i cant afford the dlc....
Alec R.  [author] 11 Aug @ 12:03pm 
@itzliam001 Not really. Recoloring it to 50 shades of gray should be pretty straight forward.