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Báo cáo lỗi dịch thuật
These are documented issues, thanks for the report regardless! Once I get it working, Wurrow shouldn't be able to equip any items while burrowed, so his damage multiplier won't scale ridiculously nor will his animation be circumvented. What it's basically doing is the slower attack animation gets overridden while holding an item; thus retaining the 8.16 damage multiplier while having the normal attack speed.
I'm working on a fix now and it should be out soon.
I've yet to mess with localization yet, I'll get to it whenever I find time!
@ForxeNN
I'll see what I can do to fix that, thanks for the report! I'd say just don't hold right click for now
time check this character personaly!
Thanks for the complement! I'm working on many of the missing components, one of which is his idle pose while burrowed; I have a concept art for it and it should be in relatively soon.
Quotes, animations and the (broken) nameplate are all coming as I can get them done too ;)