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Yes this issue has been documented, and I'm shipping a patch tonight that solves this issue (in the way it was intended)
These are documented issues, thanks for the report regardless! Once I get it working, Wurrow shouldn't be able to equip any items while burrowed, so his damage multiplier won't scale ridiculously nor will his animation be circumvented. What it's basically doing is the slower attack animation gets overridden while holding an item; thus retaining the 8.16 damage multiplier while having the normal attack speed.
I'm working on a fix now and it should be out soon.
I've yet to mess with localization yet, I'll get to it whenever I find time!
@ForxeNN
I'll see what I can do to fix that, thanks for the report! I'd say just don't hold right click for now
time check this character personaly!