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Laporkan kesalahan penerjemahan
you can make an item that is really expensive, but literally just has a greater worm pop up and munch on that enemy, like monstro's tooth from the binding of isaac.
the worm then dissapears after the enemy has been chewed up and spat out.
That's the neat part... You don't! Wurrow is specifically designed NOT as a summoner; he's passive to Depth Worms and the Greater Depth Worm, but he does not tame them.
In his skill tree (which is being developed) he will have more to do with Depth Worms, but that's not coming out quite yet.
Currently Wurrow IS considered wet, and does not lose sanity from being wet, however in order to not take away too much from Wormwood or Wurt, I did not give him the temperature immunity to wetness nor the immunity to slippery items. He is immune to temperature while burrowed, but that's there for different reasons.
Yes this issue has been documented, and I'm shipping a patch tonight that solves this issue (in the way it was intended)
These are documented issues, thanks for the report regardless! Once I get it working, Wurrow shouldn't be able to equip any items while burrowed, so his damage multiplier won't scale ridiculously nor will his animation be circumvented. What it's basically doing is the slower attack animation gets overridden while holding an item; thus retaining the 8.16 damage multiplier while having the normal attack speed.
I'm working on a fix now and it should be out soon.