Barotrauma

Barotrauma

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PBDR High Speed Shuttle
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2 Jan @ 1:26am
23 Jun @ 11:34pm
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PBDR High Speed Shuttle

Description
The PBDR(PITCH BLACK DEEP RED) High Speed Shuttle is a small submarine capable of high-speed strikes, and its unrivaled speed and firepower provide high-speed breakthroughs and long-range strikes.


In addition to the model on the cover, this ship has an additional variant:

Both ships have switchable weapon systems and there is not much difference in strength, but the gameplay may be slightly different.

This ship is a T2 reconnaissance submarine

Main parameters:
Specification: 29 × 12
Number of components/structures: 1324/469
Including modules: hull+mobile storage cabinet
Price: 30000 marks




Main functions

Navigation terminal:
The navigation terminal can control the following three functions:
① Open the protective cover of the submarine's head (essentially a manual door that can be opened and closed)
② Turn on the engine to increase power (up to 70-80km/h)
③ Is the lighting of the turret switched on






Beyond visual range fire control:
1. The position is located on an operation screen behind the command center. When using it, move the coordinate axis in the middle of the navigation terminal to confirm the shooting position. After confirmation, click the fire button to fire

2. Default no weapon selection, you need to click the Select Weapon button on the right to replace the weapon.
3. Over the horizon fire control should operate in manual control mode, and the shooting coordinate position may be incorrect in automatic mode.
4. Using the beyond visual range mode will occupy the periscope control (the weapon status light will be dark when occupied), and it should be manually switched back to the no weapon state when not in use.





Type switching system:
1. There is a switch above the periscope that can switch between ammunition types to enhance firepower (laser ammunition defaults to unlimited ammunition).

2. Note: When the default ammunition is completely depleted and there is no spare ammunition, AI crew members may not be able to fire.





Mobile shelves:
There is a storage cabinet behind the weapons room that can be moved up and down for easy use when leaving the ship





Automatic induction repair system:
1. There is a similar oval mesh exhaust port in the hull, which is filled with detonators with foam grenades. It automatically senses the water level, and when the water level reaches the highest value, it will automatically release to repair the hull

2. The used detonators need to be filled manually, and the spare foam grenades are in the cabinet above the diving suit between the weapon room and the command room





Detailed parameters

Firepower:
The shipborne weapons carried by this ship include:
[Dark Crimson]:
Electromagnetic gun x 3 (switching ammunition type to fuel rod) (shared power)
Cannon x 1 (switch ammunition type to triple laser x 2)
[Silence in the Dark Night]:
Rail Cannon x 2 (switching ammunition type to fuel rod)




Protection:
① The hull size is 29x12 meters
② The average health of the outer shell is 500 (some 400~500), and the health of the inner wall is 100





Mobility:
Using two large thrusters with a thrust of 700, equipped with three ballast tanks, the maximum forward speed is 54 km/h (the fastest to open overload is 70-80 km/h), and the maximum diving speed is 21 km/h.




Equipment:
① Having processing tables, crushers, pharmaceutical tables, and research laboratories.
② There is no medical bed available
③ Shared interface and export
④ Having 2 containers.
26 Comments
Ms. Sleepy 6 Jul @ 12:56am 
I've been struggling to change the text in the text display to anything other then the original language, I'm not sure what to do
羅苦羅苦 22 Jun @ 8:09am 
有时引擎的自动控制会失效(貌似是因为被撞击?),但是到下一个站点之后又会自动修复
kvr7object  [author] 20 May @ 11:21pm 
@kakot
a ship.
kakot 20 May @ 11:07pm 
is this a respawn shuttle or an actual ship?
斯卡蒂蒂 23 Apr @ 5:04pm 
单人版压载舱下面破了AI会罚站 补不了漏
UnhingedRage 11 Mar @ 6:57am 
@kvr7object Thank you for this
kvr7object  [author] 11 Mar @ 5:50am 
@UnhingedRage
The position of the switch has now been relocated (placed above the navigation terminal) to prevent the issue of being able to activate the door switch even when leaving the cockpit. (The door has been modified to be destructible.)
UnhingedRage 11 Mar @ 5:04am 
something I have found screwed me over a couple of times now is if i misclick beside the furthest left diving suits are where the captain would be, I've occasionally clicked the door button locking myself out completely. I've then tried to force it open with a crow bar to now avail you cannot cut through it either, I had it on auto pilot and tried to cut through it but where it was swinging back and forth so fast i couldn't cut my way in, is there any chance we could have a additional button added on the other side to get in, or if you still want it to be one way have it so we can we can at least force it open? But overall I do enjoy the sub, and you've done a good job.
Mr. Bob 11 Mar @ 12:11am 
Trying to actually finish barotrauma on that model since I have 1800+ hours in the game yet, I have not seen the end. So far this is the almost solo ship
Mr. Bob 11 Mar @ 12:09am 
no probs @kvr7objct glad to use your ship