Tabletop Simulator

Tabletop Simulator

218 ratings
Hutber 40k Competitive 10e Map Base GW UKTC & WTC - v1.6.15
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Type: Game, Map
Complexity: High Complexity
Number of Players: 2
File Size
Posted
Updated
19.868 MB
1 Jan @ 3:55pm
3 Sep @ 2:08am
114 Change Notes ( view )

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Hutber 40k Competitive 10e Map Base GW UKTC & WTC - v1.6.15

Description
FTC Map Base 10e Warhammer 40k Fork - Quality of Life Update

https://discord.gg/Drpzcwwmm6

If you do like the map and you don't hate me, you could support me:
https://www.patreon.com/c/Hutber

https://stats.hutber.com

Chapter Approved 2025 Added

This is the base mod for playing competitive 10th edition Warhammer 40,000. It’s a fork of this mod optimized for competitive play. Now with Pariah Nexus support and pre-filled map packs for WTC, GW, and UKTC.




Features
  • Now able to click anywhere on the objective to move the state of it
  • Instant 6", 9" & 12" bubble hotkey
  • Auto position selected models 2" apart (Bugged currently)
  • Quick Dice Entry - Enter the number of dice you'd like spawned
  • Revert previous dice roll.
  • Single player Mode: Pass turns without another player.
  • Doubles 2v2 support with CP increment and more.
  • Save and Restore Tool: Save and restore models’ positions with customizable hotkeys.
  • Lethal/Sustained Hits Tool: Move or duplicate dice showing critical rolls.
  • Grab Opponent’s Dice Tool: Quickly move your opponent’s dice to your mat.
  • Pre-loaded Maps: Easily load GW, WTC, and UKTC maps.
  • Improved Dice Rolling: Faster and smoother rolling.
  • Feature Control Board: Toggle features on or off.
  • Item Vortex Tool: Clean up unwanted items effortlessly.
  • Model Selection Tool: Highlight models for clear communication.
  • Fast Setup: Streamlined tools to save time.
  • Cheat Protection: Injection detector ensures fair play.
  • Beautiful Visuals: Rich blue mat color.
  • Expanded Reserves Board: More space for units.
  • Improved Layout: “Under the Mat” repositioned for better accessibility.




All credit for this goes to: WH40k Unit Stats Helper

Save and restore objects positions of your models on the table:

1. Bring the tool into your table.
2. Open Options -> Game Keys menu (Screenshot[i.imgur.com])
3. Set your Hotkey for “Save Position” and “Restore Position”. Recommended keys: c and v.
4. Select any models/objects and press “Save Position”.
- Alternatively hover over one object and press “Save Position”.
5. Move saved objects, press “Restore Position” anytime to restore.


Ultra thanks to ScooloV & ScooloV for Maps

Extensions Used

We have added some anonymous dice result tracking. This will soon be available on https://stats.hutber.com
158 Comments
OldBeanUK 14 hours ago 
Silly question, but how do you get rid of the battleshock, advance and action token things? XD
Harry83 20 Oct @ 2:18am 
Does anyone know if the new UKTC light/heavy maps will be added?
rattyLumpkin 12 Oct @ 7:14am 
Suggestion to the amazing, regal, sublime and beneficent Hutber.
A Camera behind each player's Stat Helper area that shows your opponent's Stat Helper area so you can easily follow along with their rolls and see their weapon stats.
I find myself already doing this by selecting their units, but this would just streamline play I believe.
Thank you for your time.
fancy 11 Oct @ 6:07pm 
Combat patrol maps?
JZXH 8 Oct @ 7:14pm 
@Hutber

Say for example if I'm trying out optimal pile-ins with a squad of 5 = [A,B,C,D,E]. I save them before I start doing that.

I move A and B, I think I like where they are for now, and want to start messing with C/D/E. With current save I have two options:

1. Re-save. But A and B will be stuck at their new positions, and if I find that while testing out C/D/E I don't like where A/B sits, I have no way to roll back those two.

2. Don't re-save. But if I make a mistake while moving C/D/E I have to roll back A/B/etc and redo them as well every single time.

Now imagine this but with Kharn and 20-man berserker brick.

With the other Save/Restore widget I could save the squad. If I have A and B at new position and mess up C, I can restore only C, and then only D, and then maybe roll back only A but keep B/C/D, and so on.
wyturk 8 Oct @ 1:32pm 
can someone help please? fresh install of tts 10/7/25. resubbed for this module in the workshop. when loading it in tts, tons of image read errors and not importing objects and textures. when clicking update in the windows, it kicks back a mile of error scripts.
Hutber  [author] 7 Oct @ 11:55am 
@JZXH I'm not certain but what's stopping you selecting every model at the start of... Ooii I get you I find that slightly odd use case? Just so I understand why so you save every unit? Just to curtain bomb it? Capture every model incase you mess up?

@fryimgpand & Cibo if I have enough patron members by 11 I'll add the narrative plays into the new map. But otherwise it's so much work for something I'll never use. Sorry :(
JZXH 5 Oct @ 2:22pm 
Can we please get the save/restore position from the FTC base? It's generally far more useful; you can just save your entire army at top of movement and then restore whatever is selected as needed, instead of having to save every time you want to test move a different model.
Cibo 28 Sep @ 4:16pm 
any chance for incursion size objective marker placement?
fryingpandroid 28 Sep @ 10:48am 
Is there any way to add the 40k Nachmund Gauntlet crusade missions and map/objective placements? Absolutely love the mod. Thanks so much for updating it regularly. Makes it a really fantastic way to play.:steamthumbsup: