A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Thrones Reforged - Shieldwall Continued
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Tags: mod, overhaul
File Size
Posted
Updated
968.441 MB
31 Dec, 2024 @ 9:51am
11 Oct @ 12:58am
7 Change Notes ( view )

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Thrones Reforged - Shieldwall Continued

In 1 collection by n3wo
Thrones Reforges Collection
2 items
Description



SHIELDWALL CONTINUATION
Thrones Reforged is a continuation of the amazing work done by the SHIELDWALL team, who built a mod that transformed Thrones of Britannia into something special. Without their incredible foundation, Reforged could not exist. Our goal is to honor that work while pushing the game even further.

Please note: Reforged was designed to be used with MEDIUM UNIT SIZES

OUR GOAL
We believe Thrones of Britannia is an underrated Total War title with huge potential. Our mission is to build on the top-tier work of the SHIELDWALL team and expand it with new mechanics, systems, and content — giving players fresh reasons to enjoy the game for years to come.

ORIGINAL MOD - SHIELDWALL
All credit goes to the SHIELDWALL team for their tremendous work on the original mod. If you’d like to read more about SHIELDWALL, please visit their official Steam page here:
Shieldwall Overhaul

RELEASE INFO
This is an early release and should not be considered a finished project. The purpose of this version is to gather feedback and ideas for future development. This is a passion project — updates take time, but development is active and ongoing.



Brought over from SHIELDWALL
  • Completely redone unit rosters for every culture
  • Overhauled military tech tree in the style of Shogun 2
  • Four fully fleshed-out population mechanics: Peasants, Nobles, Foreigners, and Clergy
  • Completely rebalanced battles with an emphasis on period tactics and the shieldwall
  • Food storage system
  • Revamped character traits, each with dilemmas for more player choice
  • Rebalanced buildings and effects
  • New effects for skills and attributes
  • pappaBear’s historical landmarks, wonders, and flavor events
  • Dozens of new events (expanded regularly)

Reforged Features
  • 55 Playable factions (ongoing work to bring them all to Shieldwall standard)
  • Custom faction traits for Major & Minor factions
  • Fixed UI for faction selection menu
  • Added Shieldwall mechanics UI to new factions & fixed top row UI
  • Classification of Major & Minor factions to separate fully polished Shieldwall factions from those in progress

Recent Development Highlights
  • Full Supply System overhaul
    - Raiding, sieges, fortify stance, attrition changes
    - Armies can no longer roam endlessly without planning logistics
  • Fatigue System rework
    - Units tire more realistically, archers fatigue when firing
    - New morale penalties for exhaustion
  • Missile balance changes
    - Adjusted calibration distances and accuracy
    - Reduced AP damage for certain ranged units
  • Minor Town Garrisons
    - Expanded garrison sizes to make towns and cities more defensible
    - Capitals gain unique hero units when besieged
  • Campaign balance passes
    - Small town and city overhauls
    - Early-game faction starts rebalanced for improved pacing
  • Victory conditions added for all factions



Planned Development
  • Fix commonly complained-about issues with the base game (bugs & features)
  • New faction-specific missions
  • Fort stance changes with unique fort battle maps
  • More custom unit assets and visuals
Original Mod Contributors
Kinjo — Unit Design and Art Direction
DrunkFlamingo — Gameplay Design and Development
pappaBear — Writer, DB editing, historical research
Johnny — Assets, Textures, and Banners
RobbStark — Assets and Submods
Bonsai — Icon art, DB editing, historical research
DETrooper — UI Layout Editing
Hrobatos — Shield Textures and Assets
Baldy — Database Development
nik000 — Event Art
Zoktor Doidberg — Unit Card Assistance
Sinulf — Historical Research
Ragnarr — Historical Research
ThePoshBarbarian — Community moderation and testing
Popular Discussions View All (8)
7
5 Oct @ 3:57am
NEW UPDATE (BETA 0.1)
n3wo
1
10 Oct @ 9:58pm
Beta 0.3 Update Live
n3wo
2
6 Oct @ 1:04pm
Update BETA 0.2 — Changelog
n3wo
382 Comments
Warriordude 42 minutes ago 
I have an older computer thats probably why.
John Silver 43 minutes ago 
c7eaver, I haven't seen any issues like this with the mod yet. Everything scrolls fine.
n3wo  [author] 50 minutes ago 
@warriordude they arent super fast but i wouldnt say its overly long either tbh.
Warriordude 1 hour ago 
The original Shieldwall mod I had very long turn times, haven't tried this mod in awhile, probably the UI screen?
n3wo  [author] 13 hours ago 
thats odd. not heard that yet.
c7eaver 15 hours ago 
It‘s way smoother in Vanilla… I feel it’s loading cities / etc successively when scrolling - not too dramatic though
n3wo  [author] 12 Oct @ 2:06am 
C7eaver, try the game vanilla and let us know if its still janky. i dont have issues personally
n3wo  [author] 12 Oct @ 2:05am 
if you cant make it onto our discord to report bugs please feel free to do so here https://gtm.steamproxy.vip/workshop/filedetails/discussion/3397195419/595162650440146772/
ShuriK  [author] 11 Oct @ 3:47pm 
Depends, I've not had that issue whatsoever while playing, could be an issue with your game. Try the mod without any others
c7eaver 11 Oct @ 2:35pm 
The campaign map is quite jerky when scrolling - is this the Game or your mod loading new calculations on the System?