Project Zomboid

Project Zomboid

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Starving Zombies [B42]
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31. pro. 2024 v 4.47
4. čvc. v 4.50
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Starving Zombies [B42]

Popis
[ko-fi.com]

---> B42 only! <---

What does this mod do?
  • Attracts zombies to dead bodies (animals included), and makes them eat them.
  • Attracts zombies to the player.

How does this mod work?
  • It simulates smell emitted by dead bodies.
  • It simulates smell emitted by the player, blood that is on the player, and on items in the player's inventory.
  • It utilises the wind speed to extend the distance smell travels.
  • It utilises the wind direction to determine if zombies can smell the dead bodies/player.
  • Smell also radiates in a circle around dead bodies / the player (unaffected by wind).
  • It does not use sound events, so only zombies in the loaded world (active cell) are affected.
  • It does not spawn zombies.

Is it configurable?
Yes.

Potential features to come
  • Temperature having an effect on the smell emitted by dead bodies.
  • Rain dampening the smell of dead bodies.
  • Cologne/Perfume/Soap masking the player's smell.

Workshop ID: 3396867685
Mod ID: StarvingZombies
Populární diskuze Zobrazit vše (5)
7
7. zář. v 9.33
Configuration Options
PLISKIN
4
2. zář. v 0.41
Do zombies fill up some hunger meter/cooldown for a while or do they go from corpse to corpse?
yy0ae
0
5. srp. v 3.01
PŘILEPENO: >> READ ME <<
Ryuku
Počet komentářů: 17
i don't trust that fish před 12 hodinami 
Awesome thing. For those who are bored with only shamblers, hightly recommend putting sprinters at 95% and mixing it with this mode, for those jittery insane people like me who love adrenaline
Viperspider 25. zář. v 2.53 
Damn, a reason for cologne to exist? That'd be swell.
Dester 12. zář. v 8.57 
@Ryuku Any chance zombies can grow stronger for every corpse they have eaten ? Or at least heal?
𝖈𝖑𝖊𝖒 6. zář. v 21.53 
please make it so the things they eat can be configured. such as only eating player and animal corpses. and not zombies, and make it so blood doesnt attract them:Kenny::luv:
rawgu 4. zář. v 8.25 
oh slay, mod is back :spiffo:
JesusChristIsLord 31. srp. v 17.02 
I've changed the settings within the Starving Zombies mod, in the Sandbox options but like it seems that the zomboids still eat the corpses too often.
KIR 23. srp. v 6.13 
Is it possible to make the option configurable?
Attracts zombies to dead bodies (animals included), and makes them eat them. - OFF
Attracts zombies to the player. - ON
Migs 22. srp. v 14.54 
I see, thanks again and also want to let you know I appreciate the mod and I've been using it for a good while, didn't mean to come off as rude or anything and I understand the frustration of having to explain features that are already in a mod.
Ryuku  [autor] 22. srp. v 14.46 
Just want to point out the maths here, so it's clear. At the defaults, assuming 10 km/h winds, temperate at 25C, and a body you just killed:

1. start distance + body age * body age multiplier: 3 + 0 * 0.35 = 3 game units
2. 3 * temperature peak = 3 * 25 / 26 = 2.88 game units
3. 2.88 + wind speed * wind speed mult = 2.88 + 10 * 0.75 = 10.38 game units.
4. 10.38 * body size multiplier (1 for humans) = 10.38 * 1 = 10.38 game units

As you can see, wind is the biggest contributor when a body first hits the floor. If you don't like this, reduce the wind speed multiplier, or, reduce the wind dispersion angle.

24 hours, 10 km/h winds, temperature 25C:

1. 3 + 24 * 0.35 = 11.40 game units
2. 11.40 * 25 / 26 = 10.96 game units
3. 10.96 + 10 * 0.75 = 18.46 game units.
4. 18.46 * 1 = 18.46 game units.
Migs 22. srp. v 14.37 
I see, thank you for the clarification and my bad for not noticing the option on the settings.