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Сообщить о проблеме с переводом
Many thanks for the explanation, I hope you have a fantastic night and good fortune on future projects!
So yeah, unless the script doesn't work, you don't have to worry about the errors.
When a player takes damage:
- Check which player it was who took the damage
- Check what damage type that player took. Every damage type has a corresponding number
- If the damage type equals 128 (which it should if a common infected hit the player):
-- Continue with the rest of the script
function OnGameEvent_player_hurt(event)
{
local victim = GetPlayerFromUserID(event.userid);
local damagetype = event.type;
if(damagetype == 128)
I think this is what causes error problems on my computer, as in the console it show it as "type is not a valid" something of this sort. I was wondering if you can explain what this function does and maybe review it to see if it happens on your end too.
Thank you for your time! :-3