Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










For now you can read some informations in the collection "Vesporium's Ancient Historical Maps",
and more in the 3 last paragraphs of the part titled "Publish new versions for certain settings, in particular to disable placed thrones & How to edit maps yourself" of the 2nd message of the feedback present as discussion of the workshop article of this map HCAM.
MA Slaanesh = 169 = MA Niblungheim (Sturm) --> Germanic
MA Strigos = 175
So, the same ID conflict exists between Zharr-Nagrund (164) and Slaanesh (169).
I've just tested, and I also have the same error messages, even with the setting "Special start locations are disabled", where all these modnations also spawns in the province of their ID, so unlikely what I've said. I don't understand why this happens, because it's contrary of the principle of the setting "Special start locations are disabled". Maybe this setting only redistributes locations of vanilla nations ?
If, when you start the game, you leave the assigned locations enabled, and if so, if you leave certain nation locations marked as “random”. Certain nations, even vanilla ones, have the same starter, but I believe this only applies to EA nations (Kailasa and Lanka / Vanheim and Helheim). There are few cases, but the probability of having one is higher if there are many random nations. If we include mod nations, there are many more, and in fact it is not limited to the mod nations marked in the description, as several mod nations from different modders share the same ID (as is the case with Athel Loren and Ulthuan).
Furthermore, the nations do not match up at all. If you want certain nations from Sombre Warhammer to appear in a specific location on the map, you will need to edit the map's .MAP file. I discussed this with Powerfinder in the discussion about his feedback on this map, and I will try to create a guide on Steam on how to do this.
If you're interested, I'm about to finish my own Warhammer Fantasy map (similar in size to HCAM), on which the starters will be adapted primarily and almost exclusively to the nations of Sombre Warhammer.
MA Ulthuan = 152 = LA Loringia (Sturm) --> Belgian
MA Nehekhara = 153
MA Vampiria = 154
MA Beastlands = 155 = MA Hagia (Sturm) --> Roman
MA Bretonnia = 156 = EA Xsaca (Sturm) --> Persian
MA Tilea = 157 = LA Qadesh (Sturm) --> Carthaginian
MA Skavenblight = 158 = EA Paionia (Sturm) --> Thracian
MA Karaz-a-Karak = 159 = MA Hleysey (Sturm) (future UW)
MA Black Crag = 160 = MA Abdera (Sturm) --> on numidian coast
MA Bone Nose Tribe = 161 = LA Hagia (Sturm) --> Byzantian
MA Norsca = 162
MA Goldtooth Tribe = 163 = MA Al Mada'In (Sturm) --> Arab
MA Zharr-Nagrund = 164 = EA Raetovari (Sturm) --> Germanic
MA Altdorf = 165 = MA Melangell (Sturm) --> Welsh
MA Nuln = 166
MA Middenheim = 167 = EA Shinar (Sturm) --> Babylonian
MA Itza = 168
MA Slaanesh = 169
MA Khorne = 170
MA Kislev = 171
MA Nagashizzar = 172
MA Nurgle = 173 = LA La Mancha (Speleothing) = LA Tayberon (Wild West) --> Spanish
MA Tzeentch = 174
MA Naggarond = 178