Stellaris

Stellaris

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Stellaris Ascended
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4.034 MB
27 dec, 2024 @ 13:37
15 mar @ 10:57
15 ändringsnotiser ( visa )

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Stellaris Ascended

Beskrivning
Stellaris Ascended

Doesn’t it feel that society might change a bit if we were suddenly all immortal robots or had telepathic capabilities? This mod aims to capture the empire transformations that could occur after empire ascendancy. Each combination of Ascension Path and Empire Type has access to Two Civics unique to them, all which aim to be flavorful role playing wise and provide unique powerful benefits. However, each of these Civics only activates if its corresponding Ascension Path is completed. Additionally, Psionic and Genetic Ascensions are given their own authorities, each with an accompanying edict.

This project was originally started before The Machine Age DLC was announced and thus before Paradox had expanded on the original ascension paths. While that DLC added wonderful features to ascensions, I still feel that their impacts are limited (and additionally psionic/genetic didn’t get any love). This mod aims to mend that gap, adding Psionic and Genetic authorities, edicts, events, and governments which can be unlocked after ascending and completing an event chain (modelled after Cybernetic and Synthetic authorities in the Machine Age). Hopefully this should also contribute to a more excited midgame as new strategies come online.

* Currently the Hive/Machine Intelligence Cybergladiator Civics aren't complete, but they will be added shortly

Check out the Names, Abilities, and Edicts of the Psionic and Genetic Authorities.

I'd love to delve into all the content within, but that would take way too much space, so here are some Highlights:
- 40 New Civics
- 27 New Authorities (Along with 27 Accompanying Edicts)
- 40 New Events
- 28 New Governments
- 20 New Species Traits and 15 New Leader Traits
- 13 New Buildings / Holdings / Starbase Modules
- 1 New Relic and 1 New Ascension Perk
- And More...

The mod is currently only available in English and Russian (thanks Xsio!).
(translators welcome)

Compatibility

No DLC requirements.

Minimal Base Game Overrides (Should be compatible with almost every mod)

Completely Compatible With Existing Saves (Ignore my previous comments, this mod has since been updated)

NOT achievement compatible (Only UI mods that don't change features can be)

Contact

Please go to the pinned discussions for any bug reports, suggestions, and/or questions. I’d love all the feedback. Additionally, for anything else, the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].

Modding Information
(Including some additional information for any mod savvy people who are worried about compatibility and/or modders who wish to interact with this one, as well as any intentional references I included.)

Additional Thanks To:
- @TTFTCUTS (For post-launch bug identification and fixes)
- @Trap of Charlemagne (For post-launch bug identification and fixes)
- @Darrow O' Lykos (For post-launch typo-spotting)

Overrides:
- Scripted Effect: apply_post_assimilation_effects
- Economic Category: planet_cyberdome_duelist

Mod Interaction:
- Sets Global Flag "stellaris_ascended_active" on Game Start
- Scripted Variable "@has_stellaris_ascended" set to 1

References:
- Harrison Bergeron -> Handicaps (Handicap Distribution edict name)
- Foundation (TV adaptation) -> Genetic Dynasty (Imperial Clones authority description)
- Netrunner -> Xanadu (Xanadu Retreats civic name)
- Ender's Game -> Anton's Key (Brilliant species trait description)
- Brave New World -> Sleep-Learning (Hypnopædic Conditioning edict description)
- Legend -> Republic of America Trials (Empire Reborn event chaotic description)
- MTG -> New Phyrexia: All Will Be One (All Will Be One edict name)
Populära diskussioner Visa alla (4)
69
26 mar @ 15:45
KLISTRAD: Bug Reports
Accorata
57
14 jul @ 20:20
KLISTRAD: Suggestions, Balance, and/or Questions
Accorata
8
24 apr @ 21:08
KLISTRAD: Psionic Authorities
Accorata
411 kommentarer
javelin55 15 okt @ 22:56 
Question: How functional is this mod on current versions?

Great mod btw, hyped to see it updated
mwfraize 27 sep @ 9:06 
It's good to hear that this mod hasn't been abandoned with the dlc out. I look forward to playing with it again :) Thank you for your work good sir
DannyMcdonald 26 sep @ 14:07 
KEEP FIGHTING🔥🔥🔥
Accorata  [skapare] 26 sep @ 9:24 
@mwfraize Me too. I wish the developers put the same care into the psionic and biogenesis governments as the machine age ones. This mod is not currently working as it still needs to be updated for 4.0, and theres a lot of changes required. But I am working on it.
mwfraize 23 sep @ 16:30 
Honestly I prefer this mod's psionic governments over the dlc's. the dlc governments feel so bland compared to these ones. is this mod still working, or did the dlc break it?
Чувак, во первых этот мод имба, играл с ним несколько раз и мне понравилось. Хочу дать совет насчет псионики, но я хотел бы иметь возможность стать что типо псионической сущностью при псионическом возвышении. Звучит неподъёмно, но это просто пожелание. Я просто помню как я в старой стратегии Space Empires V играл за энергическую сущность, хотелось бы повторить такое в Стелларисе.
Accorata  [skapare] 19 sep @ 20:56 
@Senpail All my mods are made to be as balanced as possible. That said, while I would like to think I am good at this game, I am not a competitive player and I'm sure there are some things that should be toned up/down. If you have advice about balance, I'm also happy to tweak things.
Senpaii 19 sep @ 20:44 
Is the mod reletively balanced?
Thisisaname 18 sep @ 9:42 
Just wanted to say thank you for putting so much time into an amazing mod! I hope development as well as your personal life is going well and I eagerly await its release!
Accorata  [skapare] 10 sep @ 14:41 
@Theminecreeper1 I plan to. The updated version will also have new civics for the biogenesis ascensions as well as the current genetic ones for anyone without that dlc. Assumably when we get more information about Shadows of the Shroud, the same will be true for that dlc.