Stellaris
248 valoraciones
Stellaris Ascended
12
5
3
2
3
2
2
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
4.029 MB
27 DIC 2024 a las 1:37 p. m.
2 ENE a las 5:42 p. m.
5 notas sobre cambios ( ver )

Suscríbete para descargar
Stellaris Ascended

Descripción
Stellaris Ascended

Doesn’t it feel that society might change a bit if we were suddenly all immortal robots or had telepathic capabilities? This mod aims to capture the empire transformations that could occur after empire ascendancy. Each combination of Ascension Path and Empire Type has access to Two Civics unique to them, all which aim to be flavorful role playing wise and provide unique powerful benefits. However, each of these Civics only activates if its corresponding Ascension Path is completed. Additionally, Psionic and Genetic Ascensions are given their own authorities, each with an accompanying edict.

This project was originally started before The Machine Age DLC was announced and thus before Paradox had expanded on the original ascension paths. While that DLC added wonderful features to ascensions, I still feel that their impacts are limited (and additionally psionic/genetic didn’t get any love). This mod aims to mend that gap, adding Psionic and Genetic authorities, edicts, events, and governments which can be unlocked after ascending and completing an event chain (modelled after Cybernetic and Synthetic authorities in the Machine Age). Hopefully this should also contribute to a more excited midgame as new strategies come online.

* Currently the Hive/Machine Intelligence Cybergladiator Civics aren't complete, but they will be added shortly

Check out the Names, Abilities, and Edicts of the Psionic and Genetic Authorities.

I'd love to list all the content within, but that would take way too much space, so here are some Highlights:
- 40 New Civics
- 27 New Authorities (Along with 27 Accompanying Edicts)
- 40 New Events
- 28 New Governments
- 20 New Species Traits and 15 New Leader Traits
- 13 New Buildings / Holdings / Starbase Modules
- 1 New Relic and 1 New Ascension Perk
- And More...

The mod is currently only available in English.
(translators welcome)

Compatibility

No DLC requirements.

Minimal Base Game Overrides (Should be compatible with almost every mod)

NOT achievement compatible (Only UI mods that don't change features can be)

Contact

Please go to the pinned discussions for any bug reports, suggestions, and/or questions. I’d love all the feedback. Additionally, for anything else, the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].

Modding Information
(Including some additional information for any mod savvy people who are worried about compatability and/or modders who wish to interact with this one, as well as any intentional references I included.)

Overrides:
- Inline Scripts: Auto Modding priorities
- Scripted Effect: apply_post_assimilation_effects
- Economic Category: planet_cyberdome_duelist

Mod Interaction:
- Sets Global Flag "stellaris_ascended_active" on Game Start
- Scripted Variable "@has_stellaris_ascended" set to 1

References:
- Harrison Bergeron -> Handicaps (Handicap Distribution edict name)
- Foundation (TV adaptation) -> Genetic Dynasty (Imperial Clones authority description)
- Netrunner -> Xanadu (Xanadu Retreats civic name)
- Ender's Game -> Anton's Key (Brilliant species trait description)
- Brave New World -> Sleep-Learning (Hypnopædic Conditioning edict description)
- Legend -> Republic of America Trials (Empire Reborn event chaotic description)
- MTG -> New Phyrexia: All Will Be One (All Will Be One edict name)
Discusiones populares Ver todo (4)
22
3 ENE a las 7:03 a. m.
FIJO: Bug Reports
Accorata
20
hace 22 horas
FIJO: Suggestions, Balance, and/or Questions
Accorata
0
28 DIC 2024 a las 10:51 p. m.
FIJO: Genetic Authorities
Accorata
112 comentarios
CalamitasCalliope hace 10 horas 
This mod has single-handedly reinvigorated my interest in the ascension paths outside of Synth and Cybernetic. When Paradox eventually looks to rework the genetic and psychic paths I can only hope that they make something half as good as this mod. Thank you for this
Accorata  [autor] hace 11 horas 
@PLAYGER CHANNEL Yes
Accorata  [autor] hace 11 horas 
@Anacron That's really hard to answer in general without more specific details. I'd recommend checking out the Stellaris Modding Den.
Accorata  [autor] hace 11 horas 
@Juggalo Yoda Ok, well thanks for that information. I'll also try to see what that might be caused by and fix that if I can.
Accorata  [autor] hace 11 horas 
@DinyS1705 Assuming you mean Ethics & Civics Classic, then yes.
PLAYGER CHANNEL hace 13 horas 
Is it compatible with Ethics and Civics Classic?
Anacron 3 ENE a las 4:54 p. m. 
I dont know if its just me but this doesnt work for me at all. Even if its just this mod in my playset. Any general modding help? because a lot of mods just straight up dont work for me.
Juggalo Yoda 3 ENE a las 2:40 p. m. 
For anyone adding this to their playset also containing Planetary Diversity, Stellaris Ascended should be loaded *after* the PD mod/submods.

Through initial testing, placing it above PD will result in being unable to generate a name for your homeworld and starting system when trying to create a new empire
DinyS1705 3 ENE a las 1:00 p. m. 
Since this adds authorities, or however u spell that. Does this work with E&CC?
tony_sm 3 ENE a las 9:52 a. m. 
@Archa Prime. I'm going to give it a shot myself. I will report back