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I would do even a step further and split "Energy-Credits" into "Credits" ( renamed "trade value" ) and "Energy" in which the former does the market-stuff and the ladder is just doing the stuff it's doing right now, but without the market-stuff.
Although I am planning to create a addon mod that modifies all trade protection/collection range bonus to make those things not useless under this mod while at same time keeping compatibility in main mod. I don't have a time table for it right now through.
It would be nice if this mod changed it. I personally changed it to give +1 Merchant Job per 50 Pops, but you could go many places with this. Market Fee reduction, Pop Consumer Goods Upkeep reduction, maybe even Specialist Job output?
Regardless, thank you for the mod. Works perfectly, makes end game playable (along with other performance mods).
Bravo, LennyTheLing.