Victoria 3

Victoria 3

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[1.9] - Project Variety
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1.026 GB
26 Dec, 2024 @ 12:09pm
7 Sep @ 4:04am
150 Change Notes ( view )
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[1.9] - Project Variety

In 1 collection by Fulmicotone
Project Variety's Archive
10 items
Description
WARNING
Project Variety is NOT compatible with most mods, especially Community Mod Framework.
Stability is NOT guaranteed for lobbies with more than 20 players.

Chinese Language is now supported, thanks to the work of 伊恩, HetmanPetGriffen, 献给你的祝酒歌 and 红桃小k13.

Tired of playing Vanilla or any mod lacking balance?
Here's the solution: the name's Project Variety.

The objective of the mod is to provide nearly every nation a chance to stand out while keeping their unique traits, so they don't all end up feeling too similar, which is one of the big problems of Vic3.

Really important: the focus of the mod is not historical plausibility, but to create a balanced
environment for both singleplayer and multiplayer.

If you have any suggestion, or want to leave some feedback, make sure to join the mod's discord server [discord.gg]

If you're looking for the music mod of the alpha version, here is the link Fulmi's Choice

Thanks to the approval of their authors, this mod now integrates and improves Victoria Universalis IV, University Inventions, Make Decisions Great Again and War Support Rework

Also, a big shout out to Drogan, the author of Basileia Romaion for allowing me to use some textures of his mod.

Some of the Features:
-Added a new Control mechanic that rewards players who play tall and stay conservative instead of embracing the meta of the game.
- Most of the PMs in the game have been rebalanced, making the majority of the buildings barely profitable under normal conditions; to raise the profits, more than 100 unique technologies and PMs have been added to encourage players to specialize in the production of certain goods and rely more on trade.
- Added Missionaries and Governors to convert religion and culture in a state (if exiled, it's possible to recall them with a button on the National Focus tab).
- Added new cultures, religions, buildings, companies, ideologies and prestige goods.
- The infamy decay has been raised from 5 to 10 per year, the infamy thresholds have been raised as well.
- Added State Capitalism.
- Interventionism, Agrarianism, industry banned and command economy are now situationally better than laissez faire.
- Reduced the throughput malus for government owned buildings from 50% to 20%.
- Countries will now take much more war exhaustion depending on the percentage of occupation by the enemy.
- Power blocks give 3 mandates on creation, but mandates take double the time to be generated.
- Power Blocks now have a maintenance cost, so not making one or being in one can actually be a good strategy.
- Diplomatic pacts give more leverage depending on the type of pact.
- The army experience and conscription system has been completely changed, if you want more details go check my other mod Conscription Overhaul

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Shout out to Mia and H40p for their help, Mia has helped flush out more of the native perspective in North America and H40p has contributed several flags including Yuman and the Great Cahokia variants.

The mod is free to use, I do not claim the ownership of it.

If you find any bug, problem or grammar error, please report it in a comment or the Discord server, it would be massive for me.
Have fun :)
Popular Discussions View All (2)
3
27 Mar @ 5:21pm
United Republics of America
-=Sid=-
0
17 Aug @ 2:01pm
whats the deal with famines?
Moonman
401 Comments
Fulmicotone  [author] 7 hours ago 
and lemme know if the issue persists
Fulmicotone  [author] 7 hours ago 
Cymmus try to update the mod
Cymmus 5 Sep @ 3:20am 
Hello and thank you for this mod. I don't know if I have found a bug or else but when you unlock the last technologie for tank, it seems that there are no production method to build them. The car industrie can only produce car and plane.
niebl 1 Sep @ 2:53am 
ok found the mistake, "Community Mod Framework" was installed also and added. This hides the button
niebl 1 Sep @ 12:22am 
Ok, where ist the national focus button. There is a hint with bottom left, but i tried now every part in the game, every scroll, tab, button everything. There is no national focus tab.
I dont use other mods.

I played vareity bevore and i found it, but it this time it seems that its disappered
2227817689 31 Aug @ 7:29am 
crash
Fulmicotone  [author] 31 Aug @ 5:39am 
thanks for the report, I completely missed it
багаж лодкой 29 Aug @ 3:06pm 
Whaling station have an error in quantity, you want 3, but you don't delete 5, so we have 53 needed clippers
Archer 26 Aug @ 5:41am 
Hi! Your mod compatible with mods that add characters such as Ecchi?
Serial Designation N 25 Aug @ 3:00am 
Proposal: Change how the faith aspects work in this mod so that instead of clicking them every 4 years, they're "toggleable" like fervent focuses in Calvinism in eu4, because clicking these buttons every few seconds is irritating.