Project Zomboid

Project Zomboid

120 ratings
Project Indiana Expansion B41
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File Size
Posted
Updated
1.260 GB
25 Dec, 2024 @ 6:15pm
25 Jun @ 9:56am
9 Change Notes ( view )

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Project Indiana Expansion B41

Description
Welcome to Indiana
This mod expands the vanilla map to include the Indiana side of the Ohio river. Towns and rural areas are modeled after the real world counterparts. City and building detail is intended to match the vanilla KY map.

Build 42 Version
Now available here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3507117617

WARNING
Map is under development. Play at your own risk. Buildings, roads, forests and anything else on the map may be moved, replaced or removed. Any and every part of the map subject to change without notice.

WARNING
Large mod file size. Over 1.2Gb of disk space needed!

Compatibility
Check the list of incompatible mods.

Help!
Have questions or problems playing the map? Check the frequently asked questions first. If you cant find an answer, post in the comments below or Ask your question on Discord[discord.gg]. If you find a bug or other issue that has not been reported, share the details of your issue in the Bug Reporting discussion, or on the Discord.

Cells Used
There are more than 800 cells total, so I will not list every one. It starts at 0,0 and fills all cells up to the established Ohio river on the vanilla map.

Feedback
Project Indiana Expansion wants to hear from you. Got an idea or suggestion? Run into a problem playing the map? Drop by Discord and leave a message.
Join Project Indiana Community Discord[discord.gg]

Support Project Indiana
If you enjoy the additional gameplay this map adds to Project Zomboid, please consider a financial contribution with Ko-fi to keep this project going.
Buy me a Ko-fi![ko-fi.com]

Permissions
Copying or Redistribution of the map in whole or part is not permitted without permission from the map mod creator (360noHope). Re-uploading this mod to Steam Workshop or other hosting sites, modifying the map and redistribution as part of another mod requires authorization before these activities can be done.


Special Thanks
  • Everyone over at the Unofficial Mapping Discord
  • The Unofficial mapping tools and Alree for exceptional help!
  • Clickeh, Jack Rossman, Ted E. Bear, Foxinaberet, Save Floppa, VixenMalediction and everyone else who gave feedback on the project!

v027a 2025-02

Workshop ID: 3392009877
Mod ID: PIEv027-B41

Map Folder: Duncan, IN
Map Folder: Georgetown, IN
Map Folder: New Albany, IN
Map Folder: Laconia, IN
Map Folder: New Amsterdam, IN
Map Folder: New Middletown, IN
Map Folder: Rosewood, IN
Map Folder: Jeffersonville, IN
Map Folder: Utica, IN
Map Folder: Mauckport, IN
Map Folder: Elizabeth, IN
Map Folder: Charlestown, IN
Map Folder: Clarksville, IN
Map Folder: Lanesville, IN
Map Folder: Corydon, IN
Popular Discussions View All (4)
1
13 Aug @ 12:10pm
PINNED: Map/Mod Conflicts
360noHope
1
7 Jul @ 8:57am
PINNED: Bug reporting
360noHope
1
24 May @ 8:42pm
finally
󠀡󠀡
56 Comments
jamiepercival1990 7 Aug @ 10:33pm 
why are some spots red?
JzxRoss 6 Aug @ 6:49pm 
this is exactly what i need for the north, now i just need something to connect this and the mainland on the north west side where rewindville sits for b41, rewindville works just super janky
360noHope  [author] 4 Aug @ 10:02pm 
@Griff
I havent heard of, or seen that happen. No cells overlap with brandenburn except to the west of the bridge. Can you explain what you mean when you say the map 'eats brandenburg'?
Griff 3 Aug @ 9:39pm 
Anyone else have an issue where the map eats Brandenburg? No matter what order I load it in, it just eats that whole area.
Ace 7 Jul @ 10:13am 
my multiplayer server literally refuses to load when i have this on 3:
CyberŠkorpión 5 Jul @ 10:24am 
It's exactly opposite to road with four houses on the south-east border of Lousville Cell 48;0, judging by the Internet map.
CyberŠkorpión 5 Jul @ 10:13am 
"ERROR: General , 1751687661323> IsoMetaGrid$MetaGridLoaderThread.loadCell> duplicate RoomDef.metaID for room at 14574,226,0"

Looks like the coords on the other side of Ohio, opposite of Louisville.
CyberŠkorpión 2 Jul @ 7:41am 
> Compability
Also Riverside Fire Dept, I think.
Thorium 28 Jun @ 3:18am 
truly extremely impressive, this might be the single largest map mod that isn't a standalone. i look forward to adding this to my server when we restart. stoked to see that roads have been added to the in-game map.

my only request is to update the spawn region descriptions to properly match the existing paradigm found in vanilla map regions.
2 Pixels24 1 Jun @ 11:35am 
theres only the lousville bridge..so when i crossed from jeffersonville to the bridge i realised they didnt replace the barriers or add any other bridges..your forever trapped in indiana. if you where wondering what to do, theres nothing you can do