Half-Life 2

Half-Life 2

31 ratings
Crash's Glock on IIopn's Animation (Fixed and Improved)
   
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type: assets
contains: materials, models, sounds
weapons: pistol
File Size
Posted
39.714 MB
25 Dec, 2024 @ 8:03am
1 Change Note ( view )

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Crash's Glock on IIopn's Animation (Fixed and Improved)

Description
I really like this Glock model on IIopn's animation and still use it in some community mods (Nightmare House 2 as you can see on the screenshots), but the only thing i didn't like here is a laser sight.

So, since Crash[gamebanana.com] haven't made/upload optional model, and 10 years after original mod[gamebanana.com] release - i've decided to do it myself by removing laser sight for both viewmodel and worldmodel.

But besides the laser sight - original mod has/had other small issues that needed to be fixed, such as missing shell ejection and improper reload sound.

Features:
- 2 variations of Glock models on separate download files (first is default Glock model with laser sight, second is my edited model without laser sight, animations are exactly like in this[gamebanana.com] and this pistol mods);
- 4 textures available on separate download files (Crash's 2013 texture, Crash's 2014 texture, Blur.'s texture and Desert texture, watch screenshots and texture comparisons);
- Proper weapon name (independent from Steam interface language);
- Fixed shell ejection;
- 17 rounds capacity magazine;
- Custom HUD icon (main icon and smaller version when picking ammos) for both Glock model versions as a .vtf file instead of font character inside .ttf file so that it's compatible with custom HUD mods.


Works in Vanilla and Update HL2s, Episodes and almost all community-made mods. Not for MMod!

I'd also recommend to play with higher weapon FOV with this mod ("viewmodel_fov 66" console command).

I hope you will like it, and Merry Christmas! :D

IMPORTANT:
Weapon's HUD icon and script file does not load after first game launch (game-sided issue), to fix it just switch between games in main menu and it'll work.

Due to Workshop not supporting mods with customizables - i uploaded Crash's 2013 version texture and model with no laser sight by default, if you want to use alternative textures and model version with laser sight - you'd have to download and install them separately from GameBanana (link below).

NOTE:
If you have issues with subscribing to this mod - then download this mod manually from GameBanana (link below).

LINKS:
GameBanana mod link:
https://gamebanana.com/mods/356595

Original mod by IIopn:
https://gamebanana.com/mods/181194

Me on GameBanana:
https://gamebanana.com/members/1734730

Me on ModDB:
https://www.moddb.com/members/taras-f97

Me on YouTube:
https://www.youtube.com/@Taras_F97

CREDITS:
Crash - Glock Model and Textures;
IIopn - Original Mod and Animation;
Blur. - Alternavie Glock Texture;
NightmareMutant - Glock Sounds;
xLongWayHome - Glock Sounds;
Taras_F97 - Idea, Removed Laser Sight, Fixes, Improvements, HUD Icons, Compiling, Testing and other small stuff.
8 Comments
Dr pepper Collector 3 Jul @ 9:21am 
It's a pity
Taras_F97  [author] 3 Jul @ 6:15am 
@Dr pepper Collector the original mod, as well as the animations, are quite old, and i don't think i could improve them.
Dr pepper Collector 26 Jun @ 11:16am 
Hello, this Glock is just perfect if it weren't for one thing.. The shutter movement looks bad and I really wanted its animation to be smooth
LλMBDA Huge SCP / Gmod Fan 11 Mar @ 2:43pm 
FUCK
Taras_F97  [author] 10 Mar @ 2:49pm 
@LλMBDA you can only do it when you install the mod manually from GameBanana (first install the .vpk file with required files, then laser or no laser model, then texture), because unfortunately Workshop does not allow to customize mods.
LλMBDA Huge SCP / Gmod Fan 10 Mar @ 2:06pm 
How Do I Change The Texture?
Lankycide 25 Jan @ 10:09am 
@Taras_F97:
Wait, really? Yeah, I agree. I love your Black Mesa mods' variants. Welp, there's always Gamebanana. :D
Taras_F97  [author] 26 Dec, 2024 @ 8:04am 
Valve really should improve/finalize the Workshop because the way it converts everything in content folder into "_dir.vpk" file forbids you to customize the mod (in case if it has multiple model versions, textures or animations), while in Black Mesa you can do that, kind of lame :/