Barotrauma

Barotrauma

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[VSP]Orca Plus
   
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25 Dec, 2024 @ 7:50am
16 May @ 4:29am
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[VSP]Orca Plus

In 1 collection by LUCA46B
[LK]Vanilla Submarine Plus
12 items
Description
[VSP]Orca+
It is a 100% vanilla submarine,which theoretically,you can make an exactly same one in campaign.
What distinguish it from the original Orca is the overall modification of its grid and circuit,which include but not limited to:
1.A switching circuit that allows you control all turrets/cameras with one single periscope.
2.A reactor controller that adjust power 10 times as fast as the reactor's native auto control.
3.Replacing all junction boxes with relay components(didn't change any value,but did use certain skill that is kind of illegal),making the power grid almost invulnerable.
4.An auto overload circuit that makes the sub can reach 55.4km/h(when fully upgraded,26% faster than original),without having to shut down the oxygen generator or other devices.
5.Extra ballast tank that makes it can dive at the speed of 20.9 km/h(33.1% faster than original).
6.Improvements that make the drain system more efficient and reasonalbe.
7.Circuits for the capacitors which make the voltage of main devices very steady.
8.Other little improvements making your journey on Europa more pleasuring.
NOTICE:
1.The reactor requires you to pull the "turbineoutput"bar(the righter one on UI) apace to max by hand when initializing it——or——well,nothing would happen.For regular ships,that may overload the grid,but for this ship,whose grid is invulnerable,that is just pretty much the same.
2.The reactor consumes fuels faster than common ones——the cost for its better performance.
3.Its normal for the reactor to prompt"Temp Low" or "Output High".
4.Its normal for certain lamps to flicker when the grid's load is high,they are designed to be so.
5.The oxygen generator charges oxygen tanks slower,which is also designed to be so.
6.Its normal for oxygen generator to "scream" when the grid is out of power,again,designed to be so.
7.Every time you upgrade the charging speed of the battery or the supercapacitor,you have to adjust the value of multiplier for them by hand.
The steps are:
7.1.Open the circuit box next to the reacotor.
7.2.You can find 3 memory components on the left part of the pane.

7.3.As the label says,These three ROM correspond to supercapacitor/battery/reactor(which is auto calculated,so you do not have to adjust it every time you upgrade the reactor,but if you do,it may function little better).
7.4.The values separated by double slashes correspond to //no upgrade//grade 1//2//3.Fill the correct value to the ROM.(If you have certain mod that changes upgrade limits of capacitors,you will have to calculate on your own with the given formula)
8.You may check the meaning of the text displays next to navigator in submarine editor:
MainVolt: Voltage of main grid
SubVolt:Voltage of sub grid
Temp:Temperature of reactor
Fuel:Fuel left percent of reactor
LV-BT/St-Bt/Scapa:Charging rate of Low-Voltage-Grid supplier battery/storage battery/supercapacitor
Thanks for subscribe.
6 Comments
LUCA46B  [author] 12 Mar @ 8:41am 
@仿生假(9)
马克.已解决,就是前一个问题
LUCA46B  [author] 9 Mar @ 7:45am 
@仿生假(9)
经检验逆1没升级的时候确实有没法永久巡航导致导航台停电的问题,以防万一顺便加了个逆2同款的用电保险。
至于在奇海群里讲的诸如反应堆控制失效和灯泡制氧机有电导航台反而没电的现象。这个不属于常规游戏里会遇到的情况,要么你打了啥奇奇怪怪的模组,要么你船上有坏逼动线了,那个没法整只能你有空摇我当面修。
仿生假(9) 9 Mar @ 5:04am 
并且这个时候终端并不是闪,而是完全处于断电的状态,无法操控潜艇,而且声纳也罢工了
仿生假(9) 9 Mar @ 5:02am 
大佬,想问一下为什么有的时候在经历激烈战斗后,导航台停电了,其他的设备都能正常运转。而且,在这之后,自动反应堆变的似乎没有原先那么鬼畜了,虽然在手动状态下还是能自动调整,但是感觉没有最开始那么灵动了。
LUCA46B  [author] 2 Jan @ 2:14am 
@雨画线
缺电时终端只是会闪而已,实际大概每0.2秒停一帧(60分之一秒),不影响使用
雨画线 1 Jan @ 6:05am 
终端真的太容易停电了,一通乱操作外接了根线才恢复