Garry's Mod

Garry's Mod

853 ratings
[DrGBase] DLZ Robotics
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Fun, Roleplay
File Size
Posted
Updated
388.810 MB
25 Dec, 2024 @ 12:25am
26 Dec, 2024 @ 3:21am
4 Change Notes ( view )

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[DrGBase] DLZ Robotics

Description
This does not require Team Fortress 2

For a long time, I've gotten tired of how there are not many (if any) bosses on the workshop that were both fair and fun to fight against. Since no one else would make any, I took things into my own hands and created an entire line-up of possessable combat nextbots. Each are custom-tailored to be unique in both design and combat style to make a point.

Recommended Weapon Strength: TFA Base or Armor-Based Weapons

Contains:
Bulwark
Frisk
Creep
Little Miss
Disk Master
Skelter and the Doomed

To Be Added:
Dr. Zuckerberg
Scrim
Iron Will
Ree-Qee
Nightshade

Configurations (DrGBase/DLZ Robotics/Settings)
Enable/Disable Possession HUD
Enable/Disable Music
Enable/Disable Friendly to Players
A list of all of the soundtracks are included

Pathway for Personal Modding: "steam/steamapps/workshop/content/4000/3391429423/gmpublisher.gma"

Sources of Model Parts
Bulwark's Minigun Arm: nut.'s "Churchkhela" (Gamebanana Exclusive)
Bulwark's Bio-Drill: FiveEyes' "Bio Breaker"
Frisk's Skirmisher Cannon: Astute's "Skirmisher (Sentry Gun)"
The Fiendish Turret Topper: The Fun Police's "Turret Topper"
Little Miss' Base Vessel: Sinclair!'s "Mimi-Sentry"
Little Miss' Optic: "Cyber Eye" from mods.tf (too unstable to get the author's name)
Little Miss' Scythe Arm: Zoebot's "Hypodermic Dilemma" and "Doombringer"
Disk Master's Hammer: Spike Nitro's "Steel Smasher"
Skelter's Legs: Heataker's "Ambassador Girl"
Everything Else: Valve's "Team Fortress 2"

Soundtracks Used
"The Only Thing They Fear Is You" by MrModez Pineapple
"Dementia" from the "Guilty Gear" Korean OST
"Crimson Cloud" from "Devil May Cry 5"
The Crowsworn 2nd Anniversary Trailer's unnamed and unreleased soundtrack
"Fire Inside" by Casey Edwards
"The Attack of the Dead Men" by Sabaton

Down below is a link to a Steam trade. You are not obligated to, but if you would like to:
Popular Discussions View All (1)
1
4
26 Dec, 2024 @ 3:10am
PINNED: Possession Controls
JustResort
332 Comments
Sater25 3 hours ago 
What DLZ Stands for?
PenolAkushari 4 hours ago 
do NOT forgive him, when he DIES make his SOUL go to HELL for ETERNITY!!!
polyanskaya88888 4 hours ago 
JustResort im VERY terribly sorry for questioning this STUPID question, so please forgive me man please
5000-planet 9 hours ago 
I WISH YOU GOOD LUCK, AUTHOR, YOU'RE ONE OF THE BEST MODS I'VE SEEN.:tobdog:
LAG 10 hours ago 
You could make an entire game outa this
Cursed Hawkins 12 hours ago 
Well, if there's one thing that I will say that (again my opinion) should be changed for the bosses is to increase their damage resistance to the AR2s pulse orb shot, while all other damage sources do make their fights a challenge, four to five pulse orb shots from the AR2 will usually be enough to beat them and given that all the bosses do have a stationary attack/taunt all someone has to do is wait for that window to hit them with one pulse orb.
JustResort  [author] 12 hours ago 
Phase-based fights would need to be reserved for more capable opponents like some of the ones I have planned. Having dynamic damage would be cool, but it's problematic with the current line-up because of how important each attack and ability is. Taking away even one attack can cause a bot to become too boring, especially with Frisk and Creep. Replacing attacks wouldn't make sense since the bots would normally use their full kit at all times.
Cursed Hawkins 12 hours ago 
On that subject of the bosses and this is purely my opinion, but I think it would make the fights with them have more dynamics to them if they had phases or at least they would visually be unable to use certain weapons or abilities the more damaged they are, like for example the Frisk the more damaged it becomes, the less likely it is to be able to perform as many jumps as it does but as a trade off, he gains another attack aside from the barrage attack whenever he yells, like a beam attack that can come from his mouth and the barrage attack turns into a cluster barrage attack during that final phase of the fight.
JustResort  [author] 13 hours ago 
@Cursed Hawkins The crash happens because some maps are too big (or take too much power) to handle having the Doomed spawn outside of the maps. There really is no way to fix it besides avoiding walls or avoiding maps that would crash the game.

@voice_caller Creep is only really effective in close quarters because of his body type, which is why the grapple is used most of the time. He plays more like a supporting sniper over a standard boss, so it might be best to pair him with other bots instead of just soloing him.
voice_caller 14 hours ago 
I like how the robot outfits are just different time lines. I just can't tell whats the creep is, I guess its just modern old man. beside all of this I just gotta say the creep grab ability is just way too often