Half-Life 2

Half-Life 2

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Causality Effect (node graph fixed)
   
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type: campaigns
contains: maps, materials, ui
File Size
Posted
93.585 MB
24 Dec, 2024 @ 1:01pm
1 Change Note ( view )

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Causality Effect (node graph fixed)

Description
What if everything that went wrong on "A Red Letter Day" was not caused by what you thought? What if your teleport ripped a hole in space and time? Now you must travel through time to correct the events and set right your past. Causality Effect: A Red Letter Day Gone Wrong.

Created by: Anthony 'Onboard Error' Stone

Node graph has been fixed in this version, so there shouldn't be any A.I. problems if you reload a previous save.

(The rebel with the RPG in the beginning of the mod is supposed to shoot down the Gunship. In case he doesn't, download the friendly fire mod in Workshop, kill him, and take his RPG. The Gunship takes only one rocket to kill.)
3 Comments
76561198016560745 4 Mar @ 7:10am 
очень странная
Tovarish Meowser 29 Dec, 2024 @ 1:03am 
Unbalanced trash classic
Snow_Brλwl 25 Dec, 2024 @ 5:42am 
yippee!